Thanks. I knew I forgot something. Will be fixed. Currently in the mess that is the animations. Will try to finish fixing that for the next version and will have those fixed then too.
Just started one yesterday. Maxing Sap with its modifier at the start got me to act 2 really quick and its still a good skill later on thx to life leech. Didnt figure out the endgame goal yet but i was thinking about using the pull skill and some big nuke like devastation or maybe if the pull is good enough chaos bolt. Going melee with nightblade stacking attack avoidance semse like an option aswell.
I play riftstalker with champion. Sap give nice AOE and lot of sustain combined with health regen.
Battery hits really fast and strong supported by the riftward
A lot of -x% aether damage and 100% aether damage
Not sure if I will continue dual wield or if I will go shield.
And there is also a lot of retaliation in both classâŚ
=> Too much good skill, not enough points
You have to actually load a character into the game⌠IE hit play with a modded character⌠then when you return to the main menu you will find the tags workingâŚ
This is because the game only loads itâs base program files not the modded ones included in the mod folder until you tell it to load the world for a character.
Zenith hotfix released a few moments ago addresses the Outrider OPness a bit and makes the stats of investing into Champion comparable with investing into other Zenith masteries. With luck, jiaco will merge the hotfix into the next release of Grimarillion, which will feature some animation updates along with a couple other things.
Bump
020 is up
Although some new screen messages were added, where did you write this?
Such a message is contained in the tags_storyelements.txt if original. But, there is no it in Text_EN.arc of Grimarillion.
Edit: Those messages are displayed like this in case of a localization screen.
- Tag not found: tagNotification_GateOpenPossible
- Tag not found: tagNotification_GateOpen
- Tag not found: tagNotification_Bag
tags_grimmest.txt:
tagNotification_Bag=You suddendly feel lighter.
tagNotification_GateOpen=Did I hear a gate?
tagNotification_GateOpenPossible=Jarvis and John are the keys...
Oh, thanks. I overlooked that.
Sorry for a silly question.
âDid I hear a gate?â
Does this mean that I heard the sound of the riftgate? Or is it that there was sound from the direction of the bridge?
Edit: I understood it. The left gate was an opened sound.
any plans of updating grimmarilliony to v0.20 too?
Done, check the OP.
Thanks for that, cheers!
can you please make Championâs Battery proc skills from NightBladeâs Dual Blades skill tree , PLEEEAASE!!
Itâs supposed to be capable of it. Is it not?
NO. It isnât
I can shoot you a game footage if you want to. Battery is not depicted as a DWS(def. wep. skill).
It is very powerful⌠however without the ability to proc def. wep. skills it becomes very⌠narrowedâŚ
Indeed not.
Itâs an easy fix, but now I need consider whether I want to do so. Making that fix removes the double-hitting nature of the skill and, in conjunction with WPS, can make the skill vastly stronger than other default weapon attacks (due to its progressively growing attack/movespeed). On the other hand, I would then be able to open the skill up for all weapon types (not just 1H).
For Zenith the balance part may not be a problem, as the only weapon pool skills (so far) are in Terror Knight and one of them even has a cooldown attached. For grimarillion, with the presence of the Nightblade procs, it may well be imbalanced. But that isnât my concern as the developer of Zenith.
So really it comes down to whether I want to remove the double-hitting nature of the skill, and thus removing a certain uniqueness about it and making it another bland melee attack indistinguishable from Fire Strike/Savagery/Banish/Beronath other than the Attack Speed gains on the modifier. To that, I donât have an answer. If people would prefer I keep Battery as it is, say so here or in the Zenith thread. If people would prefer otherwise, also say so.
Alright, dudes and dudettes itâs voting time.
Your boy says AYE for changing the skillâŚ
Hi
Personally I donât like the thick density of mobs in Grimmer Mod; so I was planning to play theWHy* version 0.2.0 . However in the description it says the WHy is slightly tested. This got me worried.
Is the WHy version updated and bug-free etc etc as the full counterpart download ?
Thanks
Hi, iâm new here and I have a question. Since I installed this mod I canât see items far away on the ground, I have to get really close to see them so I probably miss 50% of the loot. Any ideas what would cause this? Thanks
EDIT: Playing with my brother, he sometimes get components in his inventory from nowhere, once it filled the whole thing. Any clues?