Remove Weapon Damage from Skeletons (Necro Pets) and buff the Pets

I intend to have a go at it soonTM, will post link here along with the build thread depending on how it goes. This was my original attempt though: Woof - Pet Cabalist (but a lot has changed since then)

I should have specified, when I say AoE, I am also including and non single target attacks and not just pools and such.

Like, if you have 10 pets and they can only die 1 by 1, it gives them safety in numbers.
But if they can all disappear in a second, while also taking much longer to replenish, the quality of quantity is no longer there or atleast not near anywhere as effective as it has to be to compete with other options.

I am honestly a bit puzzled with the RR nerf. It feels much worse than it should be given the the RR lost is 5% from a mastery. And I am not even talking about Superbosses, but in general.

Healer mobs however are what has become a pain for me rather than the likes of Ravager and Callagadra.

Agreed and personally, it feels more restricting when building around it. Perhaps I should test them ingame more rather than fiddling just in GT, but is kind of hard to make a build that looks like something I would want to make ingame.

Aye, I can accept that they are to be fragile and replaceable, but provided it is just as easy to get them back up as it is to lose them. So more summoned at the same time could work.

I was going to cross my fingers and hope for the best, but…

That is sad to hear, but definitely something I can understand.

That said, none of my builds perform well in Cruci atm time wise. All of them are heavily tuned towards SR and superbosses, so Crucible performance had always been more about Resilience rather than fast clears.

Someone like @Plasmodermic or @sigatrev will need to chime in on how fast Pets can clear Cruci atm. Since 5:04 (Plasmo’s Ghol Ritualist) was the record in 1.1.6.2.

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But imagine if they also had wings and the ability to shoot lightning…

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I believe someone once told me that it was balanced around the rather high Vitality RR provided by Devouring Swarm. Having only a T3 devotion provide -%RR is also odd (Rattosh).

Personally, I would love to see it more homogenized similar to other resistances and RR, but… yeah…

Interesting proposal and would be pretty cool to see how it would work out, but given the stage of development in GD, I don’t think we will get something so different from what already is :frowning:

I believe that Crate’s stance on this is that there will never be non cosmetic minor DLCs sold like that, which I kind of respect, but in turn would mean that it will be either a free update, or not at all (since a major DLC is not planned atm).

No videos, but SR 75-76 should be pretty doable if you pull 1 by 1, even with the RR nerf.
Before all these little changes, I even managed to take down Crate with it (a hell alot of luck involved with me piloting like my life depended on it + many previous failed attempts).

Imo, the only real thing about totems is that you need to avoid getting swarmed and helps if you have a displacement rune or something on your medal to get out of it if you end up getting surrounded. Kind of wish they would pop up a few at a time rather than all at once, but I am ok with them the way they are atm.

Would certainly be interesting to see, but imo, the CD would need to be much shorter than that considering that Transmuted blightfiends can be Spawned at 3Sec CD and even though you can only have 4 of them at once, they bring much more to the table and with a much better performance.

I heard you like walls, I so made another wall to add to your collection of walls
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