Reskin Creatures for more Variety

It would be helpful if possible to allow the recoloring of creatures so they may be used multiple times within a mod and feel less redundant.

Available Options:

  • Transparency - I used this to some extent to change the appearance
  • Equipment - You can add variety by creatures appearing to carry an axe vs sword
  • Scaling - You can adjust the size of creatures to emphasize a boss or elite
  • Naming - You can use the title name to distinguish mobs
  • Skills - (along with naming you can change the skill usage, chase distance, run spd, attack spd)

Texture overrides are already possible.

I mean a built in ability using a color pallet, hue, or something to change the color. It’s been done in other editors with more simple graphics. I believe RPG Maker has this ability for example (for simplistic 2d art).

If all you want is a hue, take the texture, change the hue in a graphics editor and use the new texture… Don’t think that really works for most textures though as they contain a variety of colors and ‘parts’, so its not like you change e.g a zombie from brown to red and the pants or whatever stay the same color…

You also need to add a new zombie dbr and make sure it spawns, so the texture / hue is the least of your problems really (once you know how to convert a texture back to an image file you can edit) :slight_smile:

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