Ridiculous over-emphasis on resists?

Just where is the choice when the concept is to max all resists for ultimate ??

Worry not - in the latest dev stream, Zantai noted that resists would only be marginally higher at the higher tiers of gear.

In the way you get to the result?

The opposite is that anything goes and thus none of what you do really matters, terrible design.

Zantai also said that if they had to do it all over again they would probably let go of at least on resistance type so in effect a damage type.

@Sobertooth too. That worries you IF you have very good MI’s like pants and rings. For most people that is not happening.

Pretty sure the resist problem exists for people not because of how many or little MI they have, but how blindly they want to follow a build they want to make. I think I have 8-10 chars and the ones on Ultimate have maxed resists, some even overcapped, using mostly legendaries and blues, almost no char of mine was dependent on MI’s to get a max res in something, granted I don’t have the best gear. To me this means, people want too much and that is why they see the resists as a problem.
So far it’s always been a fun and satisfactory experience to mix and match items until a balance is found at the different stages of my chars. This certainly left gaps in resistances, but your choice mattered and you knew your weaknesses and your strategy to compensate for them.

If you are willing to prioritize resists and gimp damage yes, getting good resists is very possible.

Depends how far you want to go with your builds. Min-maxers are a small percentage of players. Everyone enjoys the game in a different way. After almost 20 characters in ultimate for me personally simply having good resists and going through the game is not enough anymore.

Pretty much every build i have in Ultimate have capped resists with a bunch of them using some blues. I only have one MI and only one character uses it.

I see resists as important as health and DA. It’s something that needs to be consideration when it comes survivability. If you reduce the impact of resists, you’ll just end up making your character near immortal when it has capped resists.

The game seems fine the way it is. If anything I wanted more damage types :rolleyes::rolleyes:

like make “poop damage” official right?

not sure that means a damage type, I can see lumping stun / petrify / freeze / … into one resistance without removing any damage types

true. cept in PoE and TQ you needed the resists depending on opponents. No matter how good you understand the fight you can’t get by with nothing. In GD and D2 it is less needed since it is possible to side step attacks if you learn the fight.

In Torchlight… too boring. you side step everything. know that you understand and control the fight. Then still have 90% of hp to slug through. then you fall asleep out of boredom and opponent gets a lucky shot. meaning you do need resists for those lucky shots only.

I think you are not making a fair comparison.

You can reach a lot of resistance with a single piece of gear. But one type, maybe two. Not all types. So if you have one piece of gear who grant 80% to all damage will be unfair. Because not a single enemy can do all damage types. So you dont have to focus on all resistances all the time, you can overcap resistances just for a specific type depending on enemies attacks.

If you check available items you will notice that you can get near 80% resistance to one type of resistance, but also you can get 80% damage to one type of damage.

On average most enemies have more HP than you. And you have more Damage than enemies.
A piece of gear who grants 80% health will be also unfair because most enemies cant do as much damage as you can. Most enemies cant regenerate health as much as you can, most enemies cant avoid damage as you can, most enemies cant run away as you can, most enemies cant ask for help on forum.

My guess is that most of your chars are melee, because on melee you get hit more often. You should try range chars.
Another guess is that you are just focus on Ultimate with this issue. I have 10+ chars with overcap resistances on Ultimate, but I enjoy more melting things on Elite.
You can melt things on Ultimate too, but requires more work and items.

I think this is, as you said, just your experience, for now. Imagine you have access to all available items from the game. Will you still think the same? Because with all items you easily can overcap all resistances.

I agree completely. I absolutely despise having to worry about resists. It’s incredibly boring to me. Like making myself play a tank on an MMO. No thanks. But the trick is to try and have tolerable DPS while having insane amounts of resists on this. Irritating for me, personally, plus having to navigate all the damn addons :furious:

One way to address the issue that the OP mentioned resistance items having a ridiculous impact on damage taken (60% resist + 20% resist results in half the damage) would be to make resistances be multiplicative instead of additive:

For example, if you have two %25 resist items, you get a total of 43.75% resistance instead of 50%, or in the 60% + 20% case you would end up with 68% resistance instead of 80% resistance - thus the 20% item reduces your damage by 20%, not 50%.

This would mean that you wouldn’t need to have a resistance cap, as it would be impossible to reach 100% resistance without an actual 100% resist item.

Unfortunately I think it would require a major overhaul in game balance…

Didn’t read the first 4 pages of thread, just the original post, but the issue (if there is one) is with the principle of resistances, not with this game.

When you start to have terms in “damage taken divided by 1/(1-r)” shit happens, because the closer you get to the resistance cap the more important a single resistance point gets.

I can’t be sure, but it seems you stepped in exotic build territory after exhausting the normal ones. For those builds you will need the rare oddities that come in some MI’s since the predetermined items/masteries in game don’t support them too well. For those chars I’ve turned to several mastery mods that can compensate the rarity of the MIs you need. Though I haven’t played Vanilla GD for a while and can’t say what is considered normal, below or above average there. As for the modded ones all of my latest builds ended up with max resists and minimum 50k damage, which is quite enough to tackle Ultimate. The only sacrifices I might’ve made was lowering their hp for more damage and OA.

Is this really a problem? I’ve gone through parts of ultimate with uneven resistances plenty of times… as long as you are wary of the enemies that do that damage type then you are fine. It adds danger to the game. If you go up against a boss that does lots of pierce damage and you have low pierce resist them you will probably die, but that is how it should be. A melee build that focuses on running up and hitting the boss point blank is going to have to deal with ensuring defenses

Doing Gladiator Crucible necessarily implies a great deal of min-maxing and build optimization which of course involves making sure resists are sufficient… it is a subset of the main game similar to running a ziggurat in dungeon crawl stone soup (in which many builds that can complete a full 15 rune game would be in much more danger than a ziggurat optimized build, but then again ziggurat is a very particular part of the game vs. the main game). Does the non-crucible game really give you that much damage across the spectrum in every single environment, or just if you want to do section after section in the exact same gear?

I guess I don’t see the problem…

I agree. I’ve done Port Valbury with a minimum of 50 Aether resist on Ultimate. You don’t have to cap everything to clear Ultimate. Well maybe poison.

What I’ve noticed is that the devs have added unavoidable damage spikes in the forms of %health reduction late game. It’s a means for keeping enemies relatively dangerous for those running around with capped resists. It also means the player has to move around every now and then rather than tank everything

The aether curse must give you a nice adrenaline rush:p

Exactly, except that resistances STOP you from making choices. Gearing up on every character I have, there is no choice, I wear the highest mix of resist items I have. Thats it, no choice.

I can’t choose to swap one out for … higher damage, lifesteal, armor, health, a new ability. At least in ultimate, you have to wear the max resist set you.

What I would love is the ability to make choices, hard choices in gearing. Right now I feel there is little to none. Max resist, or die.