I’ll update you folks, 'cause I know how invested you all are in hearing about my progress.
Most of the last act has been fine, I did start running into problems with bosses around the Homestead Act and beyond, especially since I upped to Veteran. Re-specing into Bat for Life Leech and AdctH helped.
Once I came towards the end of Act 4 and the Necropolis in particular I felt like re-specing. By this time I had completed Magi for big fire damage boosts and had Fissure assigned to Flashbang. I wasn’t satisfied with this however.
The big weakness of the build is fast moving, heavy-hitter meele monsters. In particular the Dreadguards/Dreadlords in the final Act, plus that fat poison boss and the guy before the final Loghorrean boss (most other mobs are laughable trash and perish by my flame)
It got so bad I was worried for the build, as I switched over to my savagery Warder (lvl 60) to test and found I could slice through them like butter (Wendigo, 9k hp and stacked physical dmg makes face-tanking a joke)
As such I decided to experiment with a variety of Devotions (to attach to Fire Strike). I switched to Rowan’s Crown for Elemental Storm (spammable, -resistance, AoE damage) which is AWESOME and crazy fun, but my DPS took a noticeable hit without Magi. I tried Solael’s Witchblade to see if Eldritch fire would be an improvement, but it felt much weaker.
In the end I decided to go back to Magi, and invested 3 points in first part of Behemoth. I didn’t initially realize that Giant’s Blood could be obtained without maxing the whole thing. This skill and the +hp has really helped (and its duration increases per level, another thing I didn’t know).
So overall I re-speced out of Bat and now have settled with: Sailor’s, Hawk, Scholar’s, Kraken, Magi, and the first 3 points of Behemoth. This enables me to assign Fissure to Fire Strike for huge procs and stun lock!
I also put a Restless Remains on my gauntlets for 3% AdctH which is small but adds a bit of heal for every shot (there doesn’t seem to be a lot of AdctH items in this game so far)
Lvl 55, 5k health, 11k damage (with buffs)
It looks something like this
https://grimcalc.com/build/1008-sCA36X
Tactics
I feel that this set of skills/devotions is the strongest configuration I could find for the last part of the Act. My tactic for beating the swarms of Dreadlords is to create a “Killzone” of Flashbangs, Thermite mines and spammed Fissures which causes confusion, slow, reduce resist and also (very important) STUN LOCK (from massed fissure)!
If they get too close, Olexra flash freeze, Devilbreath and Mirror. I also hit Rapid Strike periodically in the face of large packs. The combination of Giant’s Blood, AdctH and Mirror allow me to survive pretty well in between potions when facing bosses. And obviously some kiting is necessary.
KILLING THE LOGHORREAN
Though I felt stronger, I was still worried about facing the final boss, especially since he spawns his own horrid Dreadlords. However I went straight into it and somehow killed him in one go FASTER THAN MY WARDER!
I simply employed the tactics above, obviously backing off for Dreadlords, before renewing my assault on his ugly mug. Since he doesn’t move, you can simply plant Thermite mines under him for -resist and just plug away. For some reason he goes down much quicker to my Sorcerer’s fire than to my Warder’s physical. But hey, I’m not complaining.
It’s been a blast so far. Devotion wise, I’m planning on going Empty Throne and then Rowan’s to get Elemental Storm again, which will be my -resist skill, before moving back over to grab Chariot and Ulzuin’s flame. I will likely miss Solael’s.
What do you guys think?