The -3% on the jewelry is particularly offensively strong. I think the % on weapons should be 2% for 1 handers and the % on jewelry could be reduced to 1% and still people would take them. This would change the RR gained from 27% from stacking all slots to 15%.
Ill Omen and Word of Pain as well. 27% extra RR from gear. I see it stacked on every single slot of top builds these days and always try to choose it myself. The only scenarios in which I don’t take them is when I need more defensive stats on a build, my build doesn’t have access to those skills, or when I need one or two slots to have a refresh reset ascended bonus or something niche… in which case then I just stack RR on all the others.
Let’s do a direct comparison:
Stacking RR to CoF Ascended bonuses = 27% RR
vs.
Stacking -DA to CoF Ascended bonuses = -750 DA to enemies.
Having done some testing and napkin math to verify, on a 3500 OA character vs. The Dread equates to about a 22% increase to chance to hit (which I assume means 22% more crit or less?) Even if you factor in the crit multiplier breakpoints and whatnot, this pales in comparison to the benefit of 27% RR.
What other amazing bonuses have to compete with this insane RR? Well…

Let’s take a random non-top Callidor’s Tempest build I found on Discord and see what stacking the above ascended bonus would do:
Factoring the 136% weapon damage, flat damage on the skill etc., ignored the DoTs, and this ended up being about a 1.45% increase to the base CT damage the build has before ascended bonuses. Armor gets less, 2h gets more, stacking CT bonus is about a 17% base damage increase to callidor’s tempest. LOL. And this is a comparison to a nuke version of CT build so it would probably be lower on a build stacking stuff for spam CT.
So guys, do you want GLOBAL 27% RR, 22% more crit chance, and some crit multiplier boost, or a… 17% increase to endgame base damage on callidor’s tempest? Oh and it’s aether only so if you’re not converting that into your damage type, it’s useless.
Edit It might be close to 20% on the above build, didn’t factor in unconverted damage well enough. But again, on spam CT Battlemage, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator you end up with a significantly smaller increase!
Let’s not forget that RR is more powerful the more resists an enemy has. So beyond being at MINIMUM a straight up 27% damage multiplier, RR stacking from ascended bonuses can be WAY more valuable for builds with less access to RR against nemeses, bosses, etc.
I don’t give a fuck if people get mad at me for pointing this out, I’d like my offensive ascended bonuses to be in some realm of competitiveness with each other. Please gut the ascended bonuses to global RR.