Runes Issue

It’s not really…fair…that perhaps more than half of monsters on ultimate diff have a mov speed enough to run over runes before they activate…it kinda kills the skills…why dont they just activate the second monsters interact with them ? runes are good…but when u see u spawn them for nothing…and maybe some of them might save ur life…:mad:

Do you mean they’re not activating after the 1.5s time they need to be active? And that’s the only downside of runes (especially hagarrad). Make then explode the instant you put them under someone’s feet and hagarrad becomes one of the most OP skills in the game

Not really…i mean that…after those 1.5 sec, they always activate, but too many monsters run over the explotion and are not affected or dmgd by them, like bulls, crabs, the big beasts in asterkan road, most of heroes/champions etc…the speed by which they activate, not after how many time, should be faster…the explotion itself from when it starts until it ends should be 2 times faster.

Oh. I see what you mean. Still don’t think they need a buff. Kalastor maybe, but Hagarrad? No thanks. It’s already top tier. Don’t wanna make it OP

Cast them near you not too far and always have the rune stand between you and the enemy. It’s really easy to use. There are already many videos of it. Even some non dedicated builds that use runes.

You don’t have over think it, just cast them near you for melee or in the middle of a ranged mob if ranged. It’s super potent. Make sure you invest in Chillsurge not just for more projectiles but for DoTs too. This way even if an enemy monster is toughed by a single projectile, it still matters