Savagery but for attack speed?

I’m trying to make a mod and was hoping to get a generic attack speed primary attack skill, but it seems there’s no “offensive” attack speed bonus for the savagery skill to function on. Instead it appears all attack speed is linked directly to the character (verses equipment?), and therefore can’t be “charged-up” with the format of savagery by default.

(If anyone here has played dota, think Troll Warlord’s passive.)

Anyone done something similar? Any ideas?

You can emulate Fervor by autocasting buffs off one another.

For instance, on the base skill, give it (or its modifier, if you want the base skill to be able to have Devotions assigned to it) an autocasted 100%-chance-on-attack buff that gives you a little bit of attack speed for one second. Then give that buff an autocasted 100%-chance-on-attack buff that gives you a little more attack speed for two seconds. Repeat this process as much as you want and with whatever durations you want (but note that the separate buffs WILL stack and you cannot link a buff to itself (otherwise the game crashes)).

Of course this isn’t a perfect emulation of Fervor because it isn’t target-dependent. :stuck_out_tongue:

Edit: Dang, I’m totally doing this in Zenith now… :smiley:

I’m not yet skilled in the art of manipulation of buffs, so that’s going to go on the backburner, but thanks for the how-to when I’m a little more familiar!

Also… enjoy my grim inspirations!

I while back I was looking at doing something similar and stumbled across a monster hero ability that functioned similarly to what you are trying to do. It uses a template called Skill_Weaponpool_ChargedLinear that, at each level of the charge, applies increasing defense.

The DBR for it is called ‘theuntouchable_bulwark’. I believe that you can apply stacking attack speed in a similar way to how that skill applies bonuses. Savagery’s stacking seems to be for attack damage only. If that one above doesn’t work, it might be worth checking out some of the other ‘Charged’ skill templates.

That DBR doesn’t appear to be used, and ChargedLinear is the same template as Savagery, so I wouldn’t imagine there’d be a functional difference.

That is an old version of what became Savagery.

It works well for monsters, but it’s rather restricting for player skills and its tooltip isn’t very clear.