Could someone please clarify the full extent of what “Scales with player bonuses” means please?
Which of these does it include:
Flat damage
% Damage bonuses
% Attack damage converted to health
% Physical damage converted to X
Attack speed
Cast speed
Movement speed
Total speed
Retaliation damage
% Bonus retaliation
Damage reflection
% Life reduction on attack
Resistances
% Increase to HP and Energy
HP and Energy regeneration flat and %
Resistance reduction (Viper constellation)
on attack procs
% Increase to OA and DA
Increased critical damage
I think I’ve got them all but I may have missed some! I want to make a build utilising Raise The Dead and wanted to know how much of the above affects “scales with player damage bonuses”.
AFAIK, it should be % damage bonuses, specifically, and whatever is given by your self-auras. So flat damage on gear, AFAIK, does not, but flat damage from say, Reckless Power, should apply, even though the “aura” is really only a self buff.
Resistance Reduction is applied as a debuff to the enemy, so as long as it is caused, everything striking the enemy benefits, including other players in multiplayer…Again, AFAIK.
Generally, there aren’t many things that “scale with player bonuses” so the area in general is a little unclear IMO.
Does NOT work:
-Flat damage, ADCtH, and anything else that would normally be applied by %weapon damage.
-On attack skills (bound devotion skills still work)
-Attack and cast speed, or speed bonus/malus of any sort.
Everything else, including on kill effects works as though it was a non-weapon damage spell cast by you.