Scripts not working at all?

edit: Nvm got it to work.

Auto pickup items of any type, anyone? :smiley:

I don’t know exactly how you did this, but can you make One specific item auto_pickable ?
Or does it work only with a type of item ?
Does it really pick the item or does it destroy on the ground then give it into inventory (this means it would not keep the item seeds,affixes…etc) ?

If your inventory is full and you try to pickup an item you set as “auto pickup” then this item while get duplicated.

If you can get rid of this problem, I might have a few suggestion for auto-pickup items.

First would be potions, then scraps and suchs…

I don’t think everything need auto-pickups tho, otherwise it can get boring, looting in ARPG is one of the core mechanics.

It’s applyable on all types of items and it doesn’t get doubled in any way.

When your inventory is full, the item will drop and not pickup automatically again.

As for the seed, do you really want to make armor / weapons auto lootable?

And even if, the seed would not be the same but it should still generate one.

Making affixes stay will be a lot harder, not impossible but literally 5x the work you’d usually need to make an item or a variation dropable.

Really? Have you seen the other post in the Project section I think.
There was a person saying it duplicated the item. :rolleyes:

Maybe his code was wonky!

I once said that myself but I realized there was a better way :wink: