Seasons/Leagues

Just wondering if the Dev team has thought about some sort of season/league implementation for Grim Dawn. I for one would be interested in any ideas you guys might have around this.

I doubt it. How would it work anyway since the game is mainly single player and there are no closed servers.

They’ve thought about it. Their thoughts are “no.”

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What about an online only server implemented league - it could be done perhaps.

Expensive to maintain and something Crate have already said they won’t implement for this game. Whether they’d do it for any GD2 at some point in the future we just have to wait and see.

Love to be able change their No into a Yes hah… great game lot of potential

Definitive edition=completed version. Any further refinements will only be about adding one item here or one small tiny feature there. Anything as time consuming and as money draining as creating a server is a no. Crate dont want to bleed anymore money as they are holding cold cash so they can splurge it on making some other game in the future

You’re quite a few years late there. Adding seasons/leagues this far into the game’s development/life cycle just doesn’t make any conceivable sense, especially as Grim Dawn was not built up or developed with it in mind.

Zantai said that if this would be in the game, it should have been implemented even before the official release. It’s too late now.

Personally, i don’t want any seasons or leagues in Grim Dawn if it was a possibility. Go play PoE or Diablo 3 if you want those things.

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Zantai’s VERY recent reply to someone else with more or less the same topic:

You will not be able to change that no to a yes… and frankly there is a good percentage of us who play GD exactly because it does no such thing. It’s potential comes from the fact that it IS counter to the games that do seasons. Moddability is a feature. Offline play is a feature.

What you ask is very expensive and needs to be built in and planned into a game at the START of its life. It’s not something you think to do nearly a decade later after the fact. You either go all in on that form of game style or you don’t do it at all. This forum would turn into an immediate dumpster fire if Crate just said, “You know what guys, fuck mods… and fuck you.”

Forum = obliterated in 0.2 seconds. Fanbase that took a decade to buildup = nowhere to be found.

There is only one diablo-like in existence that offers both offline and online-server play (on PC). Its name is D2. Kinda speaks for itself the feasibility of doing such a thing if your name doesn’t equal Blizzard

Add leagues, rankings and closed servers. Then rename the game to Path of Dawn :smile:

100% signed. In fact, it was leagues / seasons that got me burned out in Diablo 3 and POE in the end. I love to develop characters, come back to them any time I want, build up a stash filled with nice items… Rushing a character to max level, getting all the gear - and practically throwing that character away some weeks later isn’t for everyone…

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If I wanted FotM unbalancing and changes for the sake of change I’d be playing PoE.

I’m still here with Grim Dawn because the devs are somehow inspired to not break things that work simply to boast about a new coat of paint. I also like things I’ve completed to stat completed. I don’t need an eternally refreshed game, things end and if I’m coming back to Grim Dawn after X period of time it’s for the game’s lasting merits, not a new crapped out gimmick.

Well, depending on who you ask, i’d say some folks here would argue we already have Seasons due the whole Balancingstuff this year and Deadbuilds.

I however have to agree on this:

That’s similiar to how i felt as well. My biggest gripe about Seasons are two things: First of all, since D3 introduced Seasons, the rest of the stuff which was implemented like new areas and such were underappreciated. For me however this stuff had more value than a mere carrot to play again. Secondly: My biggest issue is that Seasons aren’t handled as neat little events to replay the Game, but rather they give you exclusive Stuff for it. And that’s like Athremon mentioned, kills the Spirit of the Genre for me.

Over the past 21-22 years since i started playing Diablo 1, moved to Diablo 2 and so on, the best Aspect, and which is why it was since early on supreriour to me compared to MMORPGs, that ARPG’s allowed you to enjoy the game HOW and WHEN you want. I can pick up the Game when i want, and still have full access of the Stuff. I’m not forced to play Online or whatever, but can enjoy it offline and / or LAN. And also i can expand my experience or have something completly new due Mods. And that’s stuff which Seasons / League counter that…

TBH, and it kinda wanders off topic, though it’s something which i would see perfectly fit about a possible Grim Dawn 2. If you think about it, Dedicated Servers are kinda a limiting concept. Works for Games which want to be “closed” but if you have modsupport it’s kidna wonky. That’s why it would be kinda cool to have an ARPG(maybe GD2?) where Dedicated Servers aren’t handled by the Devs, but by the community. Like setting up your own Servers, with their own Rules. Can start different Events and stuff or add like in this example, seasons / ladders. Even further it would be also cool for modding, because similiar to Games like Arma and stuff, we could opt-in Mods and stuff… that would be for me a more interesting approach than simply have a crate.net.

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Are we really starting this meme train again?

I thought we’d never left. :rofl:

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Before we can talk about “starting again” the Meme needs to die first. But as long Crate push Updates and tweak stuff, and some individuals complain / whine about it that won’t happen so soon…

There are few more patches to come so prepare for the monthly #deadbuilds threads :stuck_out_tongue:

Did someone call me?

Seasons… how many times did we do this? once every month? since the game was released?

I’d like to ask (feel free raise your hands), who of you have figured it out that seasons are almost entirely a social construct? You play a given version/mod of a game within a given timeframe with a set of rules, along with a number of players who do the same.

That rules in “official” seasonal games like PoE or D3 are handled by the development team and enforced by servers, or decided by community members who willingly submit themselves to the modifications/rulesets for the sake of enjoying an experience, changes little, if anything.