Secondary Skill Modifiers

No, it does not.

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Firstly, thank you for this. Immensely useful stuff

Would this apply to:

  1. RoH & RoK
  2. TSS / Devastation

Hello spanks, been a while :slightly_smiling_face:

Out of these skills only RoK has “fragmentation” , others have just “projectiles”. In this case it’s important to pay attention to what’s the game calls it. Fragments are byproducts of projectiles, and above mentioned quirks only apply to fragments. E. g. in case of Canister there’s one initial projectile but many fragments.

For RoK these quirks do not apply because RoK has it’s fragments as a built in part of the skill. Quirks only happen when you try to add more fragments to the skill with another modifier.

If we take TSS for example then I can make the skill itself have fragmentation with mod tools (in which case it would shatter into projectiles when it inpacts ground / enemies), and if I do that every fragment will carry the full power of the projectile. Or I can add a fourth node to TSS or an item skill modifier that would give fragmentation to TSS along with some bonus damage, then fragments would carry just that bonus damage.

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I just tested RoK and Ignition is converted by modifiers as expected.