Skill PFX

Just up to my old tricks, working on some better pfx for two skills… Been doing a lot of skill work this week. Will let you know how it turns out once I figure out whether I’m happy with the new skills.

Trying to get a better texture library for making pfx this time around because I’ve learned that so much of what enables you to make good pfx is the textures. It is a frustrating process though as I find things that seem like they should make awesome pfx texture often look like total fail when you get them in the editor. I’ve gotten a little better at guessing what will work but it is still a lot of trial and error.

Once I have a good foundation of textures, making the actual effects should go much faster.

Sounds complex! Good luck figuring out all those things! :slight_smile:

What does PFX stand for?

particle effects i believe

Just remember to go easy on the buff effects! Especially for buffs you can keep up nonstop, I always get turned off from using it a bit if it has an elaborate effect.

A lot of arpg’s are guilty of this, and especially Torchlight. Some of the shields makes it literally hard to see what’s going in melee range.

I see how it gets in the way of the action, but i’ve never perceived it like that. I really liked all the effects, and it can’t be enough for me :slight_smile:

Woot! That was something that kinda bugged me about TQ’s PFX editor. There were really only a few textures that could be utilized well for spells. The lightning, the smoke, and the various orbs. Everything else just kinda … looked weird.

I’m fine with it if it’s for a short duration or powerful spell or something, but I’m not fond of it when it’s stuff that you will always have going, almost like a passive. It feels a bit pointless to get cool looking gear when your character is basically a walking bubble anyway.

but a nice lightning around your hands with smoke driftin from it over your hand is more than just utilizing them well , it is amazing …

I love working with the particle editor… i hope you enjoy it too :slight_smile:

It feels a bit pointless to get cool looking gear when your character is basically a walking bubble anyway.

This.

Preferably, the PFX will be noticeable, but not distracting or glaring – special attention to detail should be taken where effects may overlap each other. If you have, for example, two buffs/auras which have a graphic centered around the PC (player character, toon, hero – pick your poison) they should each be noticeable individually without too much overlap. This gets pretty tricky when you’re high level and/or playing with friends; you may have half a dozen or more PFX going on at once. I agree with suggestions of powerful spells having more visually striking effects, since they are normally of shorter duration and less frequently used. A constant-effect aura, for example, could be a subtle set of light blue rings around the torso, or a small object orbiting the head, whereas an invulnerability shield could be a reflective/silvery bubble which only lasts several seconds.