Skillz

Ye, I would also like to see more active than passive skills. Lots of active skill
leads to more diverse, dynamic gameplay experience. But then again even
passive skills can be lotsa fun too…let’s say for example:

Dismemberment or Brutal execution.

Anihilate your enemy with such violence even nearby foes feel the consequence.
When you kill an enemy there’s a chance that body parts would damage nearby foes.
up to 4 targets
15% chance of 55 - 95 physical damage

Nice, fun passive for a soldier class :rolleyes:. I think would fit nicely for a gory game like GD.
Just throwing some weird ideas.