Skyfire Grenado+High Impact interaction intended ?

With the massive damage conversion on the new Skyfire Grenado the Physical damage bonus from High Impact (which would usually be a big upgrade to the skill) becomes almost completely nullified. I’m sorta new to the game, so I’m sure this happens with other skills as well, but it seems especially egregious in this case.

For all I know though this might be a balancing issue due to being able to scale Lightning more or something, but it makes it appear like taking Skyfire Grenado is really bad since you miss out on so much damage. If this is unintended I would suggest changing the High Impact Physical bonus damage to Pierce and scale it accordingly. It would also make the Shattering Blast modifier more attractive to the Lightning build.

% damage modifiers from skills get applied before any conversions be it frm transmuter or equippment :stuck_out_tongue:

So in reality you convert much more physical damage to lightning with the aid of high impact

Hmm, from my experimentation it didn’t seem to work that way. Even with maxed High Impact all my hits with the skill are within a very small range, or at least nothing that would indicate that big of a bonus. Maybe it’s just an issue with the skills not working properly due to it being new changes ?

Edit: I just tried dropping Skyfire Grenado and my hits are still not seeing any deviations. Maybe High Impact is just bugged in general ?

From game manual:

The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives

If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered. Skill modifiers are still applied first. What this means is that if you take a skill that normally deals Aether damage and use Conversion to make it deal Chaos damage instead, then the skill will benefit from % Chaos Damage bonuses instead of % Aether Damage bonuses.

Grenado Damage varies. When you will see huge bursts that is high impact doing the work. It’s not bugged I tried it. get it at 12/12 you must see a big difference

When you say huge bursts, what are we talking about ? Like double, or 50%, or ? When I tried speccing out skyfire my grenades were doing 6-7k with a couple of 4k popping in now and then (that’s with basically 0% physical bonus). With Skyfire all my grenades are doing 9-10k with very few outliers doing a few thousand more.

Just tested it.

At lvl 33:

16/16 Grenado with Skyfire does ~4,5K damage constantly

16/16 Grenado with skyfire and 12/12 High impact varies between ~7500K and ~9500K. It works:)

Off-topic, how is Grenado against end-game bosses?

How is that deviation a representation of a buff that’s supposed to give +250% damage to 3/4 of the total damage, and not just bigger numbers causing bigger deviations ?

I guess there’s some calculations I haven’t quite understood yet.

Superfluff is right, it works, but it is additive with other + damage resources.

If you have +1500% Physical Damage on your gear you have a 75% Chance to increase it to 1750%. (12/12 hight impact) Thats pretty useless I think :smiley: (same with things like Stormcallers Pact or the upper-left Tempest Star)

It’s not additive for skyfire:p It’s more powerful

High impact enhances flat phys damage before the skyfire transmuter. the 20% phys damage left (also converted further by Uluin’s chosen) is then affected by any gear % damage.

I would get high impact on a skyfire grenado since it’s so reliant on flat damage.

Again, how is it vs. end-game bosses? I’ve yet to try that skill and the recent change made me think it’s worth a shot

I’m guessing no one here has a char for that build at end-game yet. My experience with the (lightning) build so far hasn’t given me much confidence in how it’ll hold up, but it might work better as ranged. One thing that’s great about it is that the skill puts out a bunch of different damage-types, so resistances shouldn’t be a major issue. I’m struggling with finding viable survivability though, but considering you can very easily kite it might work out. The biggest problem with that is that the grenade will detonate on the first thing it hits, so you often find yourself unable to hit the thing you want.

As for now I’d suspect you’re best off going a physical/fire route with a commando, but I’m guessing the change is mostly ground-work for a much more viable build combined with the Inquisitor. The skill puts out just ridiculous damage while leveling though =)

Mine is lvl 33 :stuck_out_tongue:

duck king has some videos on youtube of his own version. I want an elementalist too now after skyfire grenado.

https://www.youtube.com/watch?v=hQfy9NDRLqk

Notice the maxed high impact Chac42. You theory craft before seing how a build works end game. You are tough to convince even by the game manual:)

All I can say any further is that wether you are fire or skyfire high impact=good

Oh, ofc you take the skill, as it gives a ton of extra fire damage (which also leads into building for fire). It just didn’t seem to have the impact I was expecting from it beyond that.

I’m more inclined to believe Shi_Gosutos explanation though, as it lines up way better with the numbers I’m seeing. If it added the physical before any item scaling the deviation would’ve been more like half/double damage rather than just 2-3k spread.

He is certainly right. It’s not a total damage increase otherwise the skill would do monstrous amounts of damage. I should have phrased it better. But it is a solid investment nevetheless. If you play like the guy in the video, Ulzuin set increases both lightning and fire damage. You have debuff from ther mites for both elements, even bigger crits with stormcaller pact etc