Smart AI: raiders, wildlife, climate effects, and additional stuff

  • Raiders: make raiders smarter, able to divide and ambush/loot different areas on the map, and not just run in straight line like Candy Crush. A PC game should have these versatilities given the powerful platform it operates on. Also, make village army more complex, meaning having the ability to divide them up into different types like militia, cavalry, etc.

  • Wildlife: add more danger to the survival element of the game; for example, alligators ambushing fishermen, hippos, vultures feeding on corpses, etc.

  • Climate effects: make weather more effective. For example, tornadoes swapping residents’ houses, volcanos erupting over minefields, thunder zapping villagers to demise, rain causing flood/ humidity to storage buildings, avalanches, etc.

  • Additional stuff: add another pavement option, a new class tier, visitors/moors, diplomacy AI (for example, foreign diplomatic affairs and royal taxes), fishing boats/crossing rivers, native tribesmen camps, air balloons, etc.

I’d like a Control+G+# for grouping units, i.e., Guards taken from towers and sent elsewhere, damn hard to get them to chase after a target only for some to turn around and go home.

And alligator meat is good! Add that to the available food choices!