Arborists - Automatic clear wood, build fruit trees, replant trees etc.
Work sites - Automatic replant trees.
Towers- no maintenance, when not used. Store weapons at the tower.
Archery and Sword practice
. Was very common during the time, would be good. Once you had this working, then the peasants could defend the settlement. When an army attacks, the peasants could automatically go the walls and towers and defend.
Local storage
I would like to store Stone, Wood, Minerals where they are produced, and then have a cart pick them up. Maybe 2nd tier only, but some local storage would be good.
At least 50 of the mineral, this should make things more efficient.
Local storage
I would like to store Stone, Wood, Minerals where they are produced, and then have a cart pick them up. Maybe 2nd tier only, but some local storage would be good.
Mines and workcamps actually have a sizable internal storage that fulfills this exact function already.
That is interesting. I had a group of mines, plus a few work sites in one area.
I built a wagon shop, plus a stock yard in the area and people are still walking all the way out to get supplies. How should I set it up, if I have 10 mines in one area?
I put mines, temp housing, and a well out next to ore nodes. In the industry area inside my city I build three stockyards with only one resource ticked in each for coal, gold ore, and iron ore.
I put more wagons than you think you need also inside my city. I build a couple and if they don’t have any time wasted idling I build more.
Yes, but builders and laborers seem to ignore these stored resources. I have a work camp cutting trees and stone. I had a fence and 2 buildings under construction that were surrounding ( touching ) the work camp. However, instead of pulling logs and stones from the work camp, the wagon and laborers would travel all the way back into town, and pull logs and stones from storage there.