Hello. What confused me after winning the game:
- When placing a building that affects attractiveness, the attractiveness bar is huge, blocking the view. You can remove the parameter name or replace it with a symbol.
- The unit HP bar is huge, blocking the view. The unit names in the active widget are very small. The bar is large, but the letters are still invisible. Could you make the bar small and separate, clearly visible text?
- Add a display of the radius of a completed building and decoration when selecting it or when attempting to build a new one of the same type.
- I need the ability to swap years in crop rotation. Otherwise, what is the purpose of the copy settings function?
- Make the building icons more concise (you can draw the final product). I can’t find the building in the build menu. I also can’t find a completed building. It would be better to display the resource icon in the widget instead of the building’s HP (who needs that?). And highlight completed buildings of this type when attempting to place them.
- Unit and equipment stats are missing. So what’s the point of showing them to the enemy? And how am I supposed to compare which ones are worth using?
- The construction resource panel (top right) has limited space for resources (I want to add iron). You can write the quantity under the icon.
- Tooltips hang around for a very long time and can’t be closed, obscuring the other interface.
- Why aren’t workers released in winter when they can’t work anyway?
- Why can’t I trade bows and arrows?
- The gathering zone is very small. Manually moving it several times a year isn’t what I want in an automation game.
- Make the wall layers merge without gaps. It’s really unsightly now.
- Why don’t the trees and benches from the decorations menu add any visual interest? It’s weird and makes me want to create bare cities.
