I have almost finished a witch-hunter based on vitality damage and with a lot of ADCTH.
1- I already know that -X and -%x to all resistances should improve your leeching. But what is the SPECIFIC resistance that counter ADCTH? Vitality?
2- Skills like Wendigo Mark and Tip the Scale returns percentages of their damage as health. But if you hit a boss immune to ADCTH with Wendigo, what happen?
3- Those immunities can be breaked? I mean, they are a simple 100% resist-something or overcapped to an absurd value like 500%?
I firmly believe this should fall into the category of “life leech resist”
I dunno, never had a chance to thoroughly test this.
Some mobs/bosses on Ultimate have 500% resist to life steal.
Health regen is a much more reliable defensive mechanic for staying alive vs bosses in this game, imho.
1 There isn’t a specific resistance, vitality was the one in TQ but not in GD. If there is a specific resistance in the back end of the game there certainly aren’t any items that lower it.
2 You get nothing.
3 You can break them with stuff that lowers all resistances but most heros and bosses have ridiculous amounts of it that you can probably never break.
Boss will still receive damage, but you wont receive any HP back.
Sometimes they can be broken, sometimes dont. Depending on enemy you’re facing. For example, Obsidian Shaleborn enemies have something around 500% life leech resistance and you have no chance to break that. But many heroes can have around 100-150% life leech resistance, and that “immunity” can be broken.
I was hoping to somehow reproduce my old spellbreaker (tq), or my older frenzy barb (d2) in GD. Too bad there’s no way to make a reliable leeching char.
Devs apparently decided leeching was too strong a few patches ago. It was reliable in early access, not so much now. Especially with every mob in ultimate having like 40% resist before their own resists are added.
ADCTH is also refered to Life Steal and there is no immunity to it. ADCTH/Life Steal is often confused with Life Leach which is something completely different and it does have an resistance.
There is no resistance so nothing happens different.
With over capped bosses you need a correspondingly large debuff to effect.
To further elaborate. Life steal is not an attack its a percentage of your damage thats converted to life and returned to you, while Life Leach is an attack and so can have an resistance.
Seem a bit too good to be true: my maxed Wendigo Mark does about 4000 vitality damage with 90% ADCTH, on a 200% attack speed dual wielding char (thus proccing quite instantly), and this before Hungering Void activates and before taking into account Vulnerability and few other sources of reduced resistances that can potentially negate the utlimate buff on most enemies. Also there’s no cooldown. So the skill should return a bare minimum of around 2000 hp/sec x 8 sec on an enemy with a remaining 50% vitality resistance???
My char is very tanky, so i have no way to test this without removing some items and then risking death. Can someone confirm?
ADCTH acts on damage that has already occurred why would the monster resist this? What is it using?, perhaps its power of spite? Although Wendigo’s Mark is an example of a powerful use of Life Steal for the most part its actually pretty weak. Remember if its found on an item it applys only to weapon damage and if its on the skill its only for that skill so most of the time it doesn’t amount to being OP.
Logically speaking looseCannon should be right. But every end-game char that focus on vitality has at least 25-30% adcth (mine has 55% if i swap in two -of voracity weapons and that amulet that also deals flat chaos dmg) due to constellations/items tied to this damage type. This is -oh so much- overpowered if it is true that adcth is not resisted at all. We’re talking about 5000hp healed x hit.
ETK: On page 2 of your charactor sheet at the bottom of physical damage you will find your weapon ADCTH/Life Steal. when you dual wield it applys per weapon, not x2
Whether it seems logical for you or not, HP gained from ADCTH is reduced by enemy’s Life leech resistance. That’s one of the core game mechanics, and you cant change that.
So if there is not resistance to it then why does my character with 45% lifesteal heal from 500->10k in a split second vs some random monster, but if I’m against a boss and I am not taking damage from him my hp doesn’t even move
to LOOSECANNON> Just checked. 4067 at +1857% vit dmg. With Hungering Void the dmg should be a bit higher. See why i’m so curious about this question??
If adcth is not resisted. i could replace a bunch of defensive items/constellations with an even more offensive setup, gaining, not losing, durability in the process.
EDIT: I have just tested this with equipping two CRIMSON SPIKES and other ADCTH items. My dps has goes from 44000+ to 30000+. Fabius was in the first encampment west of DC. I could not tell for sure, but i doubt I was stealing anything from him, not with weapons attacks and not with wendigo or twin fang either.
ADCTH needs to be calculated on per weapon Weapon Damage that is actually scored on monster. Or if its found on a skill then it only applies to that skill for damage actually scored.
I do not follow you. I know those things, but either way i should have been stoling something, and I’m pretty sure that’s not the case. Now I’m curious about testing that haunt relic, but i have none.
EDIT: I have just seen the Haunt stats. I refuse to replace my Solael’s Decimation with that thing. Few other options come to my mind to get the job done: the dreeg’s component, Acid Spray from manticore constellation, and the affixes Plaguebearer and -of the Abyss. Other options???