… make a skill execute a script (with a chance)?
1.1 … make a skill execute a script when the skill expires?
… make a script modify a skills attributes?
E.g. script reads player hp -> copies skill dbr -> multiplies every entry in some damage values’ array of the skill with player hp -> writes that data back to the copied skill (see 3.: -> cast the skill)
2.1 If yes, can the original skill be overwritten until game restart?
… make a script cast a skill?
3.1 If yes, can that cast’s actor and target be specified?
… make projectiles “seek” a target, following them until it reaches them?
… make a projectile penetrate everything until it reaches its target?
… make a skill cast a skill on enemies hit (with a chance)?
Skills which spawn invisible pets which execute scripts which advance hidden quests to cast skills which again spawn pets which execute scripts to reverse hidden quests incoming? … my brain.
Edit: Or rather just spawn pets that execute scripts on spawn which advance hidden quests to cast skills and execute scripts on death which reverse the hidden quests, with a life timer of 0 or something. Still, can you even uncomplete/reverse-advance quests to achieve this…? God.
I haven’t seen a pet AI that would try to get to stand right on the player, and spontaneously, I can’t really think of a way to kill it once reaching the player… hm.
Will this make it pierce walls though?
But can the devotion triggers cast a skill on enemies hit (with a chance)?