Just wanted to take a moment to say thank you for an amazing game, look forward to what’s in the pipeline! Finally a city builder that focuses/leans into the survival aspect of it. Now I know some of what I am going to say has probably already been talked about, but I wanted to throw my two cents into the mix. So here is my wishlist and thoughts:
More wild animals:
Turkeys
Crops:
Love the farm system in this game, i just like to see more choices and a crop or two that can be used for trading. Do not want to overload the system, just needs a few more crops to round it out.
Some suggestions
- Potatoes
- Pumpkins/Melons
- Tomatoes
- Corn - can be milled to make cornmeal, which can be used for bread.
- Sugar Cane - can be milled to make sugar.
- Tabacoo
Decorations:
- Fountain (small, medium, large)
- Scarecrow - can be placed in fields, prevents crop event in area.
New crop event/disease
- Crows - crows eat your fields
New resources:
- Silver
- Gemstones
- Sugar
- Tobacco
- Cigars
New Professions
- Mason/Stoneshaper - turns stone into statues
- Tobacconist - turns tobacoo into cigars.
Livestock
- Chickens - doesn’t use the barn system. produces meat and eggs.
- Pigs - doesn’t use the barn system, is another location your compost yard has to visit. produces a lot of meat and nothing else. Huge desiribiity lost
- Sheep - uses the barn, produces meat and wool. Wool can be used for clothing like flax.
New Buildings
- Panhandler - Uses the fishing radius mechanics, select a water area, and a villager will go panning for resources, iron, gold, coal, etc.
- Training Grounds - units will go there and train, used to gain a basic combat education making them better in combat. Similar to the education system but only for those in the military professions, or to provide your villagers with better combat training.
- Gemtone mine - harvest gemstones used to make jewlery or gems to trade.
- Jeweler - uses gold or silver and gems to make jewelery a luxury item
- Winery - takes grapes/berries to make wine.
- Vineyard - used to grow grapes
- Paper mill - turn wood into paper.
- Printing press - need heavy tools, turns paper into books.
- Library - need books to build, increases desiribility.
- Bank - increases gold gain of nearby buildings, increases desiribity, becomes a target for raids. Cannot be placed near other banks, distance is required.
- Quarry - can place anywhere but terrian effects output of stone. Hilly/mt areas best, much slower process of gathering stone, but takes longer time to deplete. Injury risk is higher, small chance to find iron, gold, etc. Think small drops.
- Chapel/Church - desiribity
My current thoughts on the game:
I personally feel like the paved road should be moved later, and a cobberstone (mix of stone and dirty texture) should be the next upgrade from dirty roads. Also, please do not go down the route of brick roads.
You gain the ability to mine iron, but can’t use it till you upgrade to the next tier. I feel like moving iron camps to the same teir as the buildings that need it would feel better. True you can mine it easy and trade it, but to me, would feel better if you unlocked the ability to mine iron when you actually need it.