My first character when AOM was released was a cold 2h reaper. The build use Soulrend. But with the update, they kept adding skill modifiers to items. There is only 2 cold 2h melee wapons. Will be nice to see this weapon reworked and add new combinations and possibilities. I have a few propositions:
-Weapon damage bonus to bone harvest.
-Sipho soul damage converted to do half cold, half vitality.
-Convert ABB acid damage to vitality.
-Veil of shadow -% vitality res.
My idea is to make the weapon support better a cold/vitality build around Reaper.
And screw over Cold Reaper who use this weapon? Not happening. Plus, like it’s said above, it’s the cold equivalent of Worldeater and Worldeater has no modifiers as well.
Lets leave it a cold damage. But compared to its countrepart Shar’Zul’s Worldeater, the latter seems to give better support (+all to Demo and Soldier, bonus damage to elements we find a lot together with good synergies).
If we leave it cold, as you said, it needs better spport for that element. This time we can convert pierce from Soul Harvest to cold, and maybe siphon soul too. In all cases, it deserve some rework to offer better support to cold.
I just wish it had attack speed on it. Nightshade’s Reach has this, and the two weapons occupy the exact same niche, so I can’t imagine that would be overpowered.
Yeah I know but my point is that there’s a nearly identical weapon that has AS and several modifiers on top of that so I’m not sure why it wouldn’t work for this one as well.
EDIT: Also I just viscerally don’t like the idea of it being a glorified offhand.
What Soulrend has instead of attack speed, and what NSR lacks:
> 33% more CDR (16% vs 12%)
> 12% ADCTH
> 82 OA
> +15% crit
> And innate damage reduction
I share his opinion about this point. My other point is also, compared to Shar’Zul, whenever you find fire damage on a skill, you have physical damage too (and is also easy to get fire/physical bonus from gear). Wich is not the case for cold/vitality (FG will add a cold/vit set with skill mods to nightblade/necro)
Also, with all those skill modifiers and damage conversion, you find a lot of builds benefit with damage converted to the wanted elements, optimising damage
Yes, good times. You kinda figured out a meta for that one.
Right now Soulrend is kind of in a limbo. The only half-strong build with it is Soulrend Spellbreaker (still) and that is a build that super niche, requires bunch of greens and honestly not that strong.
For most things that is two-handed cold you would want a sword of a winter-king.
Item of that rarity could be made more useful. (Maybe 100% pierce to cold on conversion on SS and -0.3 seconds to Shadow Strike)
It’s not all about %damage. If you want to do a dual damage class, you want a to pair 2 masteries which can both innately apply RR to said damage types.
E.g. Fire/lightning = purifier, elementalist
E.g. cold/pierce = infiltrator
E.g. cold/acid = Witch hunter
So a cold/vit build doesn’t really work unless you have such a fat amount of damage &/or conversion to a single damage type.
I tried my best to make a cold/vit Reaper work. It really didn’t perform as well as I’d like it to.
Cold/vit reaper may never work as long as kubacabra exist.
It will also need a lot of skill points to cap both spectral wrath and night’s chill. Also don’t forget the devo problem.
The stats on the Item are fine, leave those alone. I agree though that in an era of skill modifiers on weapons, soulrend lacks those (and tbf, Worldeater and Decree of Aldrich do aswell). I would like to see a bone harvest mod the most, followed by one for shadow strike. But I think as soulrend already has plenty of bonuses to nightblade, the modifiers should favor skills from another class (like bone harvest). Thematically reaper fits the weapon the best and also reaper is far from being OP. So when people say that atm it’s best used for spellbreakers (and even that not with the greatest results), it’s probably fair to ask for soulrend to get buffed maybe a little for all classes and a little more for reapers.
Modifier suggestions:
Necro - to Bone Harvest one of the following: +x frostburn damage, +x%weapon damage, +1m range or -0,5s cd
Nightblade - Modifier suggestions for shadow strike were already presented. More frostburn damage added to SS could work aswell.
Arcanist - Mod to OFF? Most likely useless. Mod to some passive/proc like maiven’s or arcane will? Maybe, but of which kind? Phys res or dodge chance maybe.
Modifier suggestions for other classes:
Oathkeeper - got already a nice mod on alkamos’ sword, so no need for mods for OK on soulrend imo.
Soldier - maybe for cold Blade Arc? This is actually a missed opportunity for the green alkamos scythe imo… Instead we got a Blitz mod on that one, which I’m not a fan of at all. Alkamos himself uses a blade arc skill, I really would like a cold blade arc myself aswell :rolleyes: should be on the green one, not on soulrend though imo.
Demo - makes no sense imo.
Occultist - uhhhh maybe?
Shaman - They got winter king’s sword, no need for mods here.
This would be nice, too. The main reason I wanted AS is because you could pair Soulrend with Executioner’s Judgment for 100% cold Cadence pretty easily.