SPOILER ALERT: Lore Discussion

“It is primordial, unfathomable to the human mind. We see it as a mass of writhing tentacles, but what it truly is cannot be described in words. Yugol exists to consume everything […]” – Dreeg Oracle

Ch’thon tentacles: real tentacles
Yugol tentacles: Temu tentacles

And the model reuse here goes along with stuff Yugol has consumed before.

I’ve been wondering:
The true undead in the lore are Arkovians, due to Uro’s curse.
Zombies in A1 and A6 are not exactly undead, they are Aether-animated, and when you kill those you contribute infamy to Aetherials / Vanguard.

However there are places in A6 (Crypt in the Steelcap District) where you could fight Skeletons and Ghosts, which contribute infamy to Arkovian Undead faction. Which feels weird lore-wise, since that’s quite far away from actual Arkovia.

The same sentiment holds for the dynamite locked cave in Flooded Passage and Ghosts in the secret crypts in the Tomb of the Barthollem and in the NE Necropolis, though this doesn’t seem that far fetched for me.
Malmouth, though, is on the other side of the sea.

Is this an oversight, or there’s an explanation in lore about this?

iirc it was written somewhere that the curse didn’t just affect the city, but spread far and wide reaching all denizens?/descendants of arkovia.
(unsure if i remember correct/mixing it up but i also think that was part of why Uro felt bad about it, afflicting people across the world not taking part in his torture)

Writings of Rolderathis - 2nd Entry
The Blessings of Ishtak have failed us. The wards did not protect us. The curse of
Arkovia had found its way here.
We are dying, yet we cannot die. My brothers and sisters tear at each other in their
growing madness, only to rise again and renew the carnage once more.
The gods have abandoned us. This wasn’t to be our salvation. This was to be our
tomb…

Writings of Yeathleanis
We hoped that prayer and ritual would protect us, that distance would play in our
favor. But even in these remote temples, the hubris of our Oligarchs and the grand
deception of the necromancer finds us.
I watch as the elders of my order descend hopelessly into endless madness and the
youngest among us pray for death that will never come. But I find power in eternity.
I focus my mind on ancient texts, rituals, learnings of those who came before. There
is more knowledge than even immortality will permit me to retain; and so, as my
body fails me, I pray only that my mind sustains.
Where a ritual that bound us to this cursed fate exists, there must also be knowledge
that will undo our cruel bonds.
Time is on my side, I will find the answers

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Thanks, that explains a lot.

Oh fuck me, I live here :frowning:

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Something I was thinking about the other day during a slow day at work:

Where exactly is the Erulan capital city? We know from the more recent misadventures that the Kurn lands are north / northwest relative to Fort Ikon. We know that the Necropolis is built on the site of the Imperium’s victory over those lands.

So the capital has to be east of there somewhere?

Trevor’s Note
This note is found at the bottom of the Village of Darkvale.
For weeks I have been getting the feeling that something bad is coming. Like a knot
in the pit of my stomach that won’t go away, and each day it gets a bit worse. I have
also noticed a lot more travellers from the capital of Erulan. Heading south with all
their worldly possessions. I asked a few for news from the north

Mayor Bridgewater’s Journal
This note is found in a house in the Village of Darkvale.

As I write this I am preparing to meet with the town leaders to work on a way to
handle all of the travellers passing through the Darkvale Gate. Hundreds come
through every day now. Thankfully most don’t stop, but if this keeps up we will have
a real problem on our hands. I don’t know what is going on in the capital, but it has
everyone concerned.

Somewhere to the North, such that some of the people fleeing the capital would eventually make their way south and end up at the Darkvale Gate, or south from the capital to Gloomwald, which might put it even further north than the game map goes?

Cratch Moore’s Order
Cratch Moore’s Order is a note found in a chest, inside a building in the northeast of
Gloomwald.

A fair bit of extra coin has found its way to my pockets as of late, but the folk
moving through these parts aren’t like the ones we’re used to seeing. There’s been
common folk from further south than Devil’s Crossing and groups of men and
women moving about with strange new markings on their armor and clothes. We
even had a fella a couple a weeks back, claimed he came all the way south from the
capital. Said he was a chef looking for work. I didn’t have room for him, so I
suggested he try in Burrwitch.

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I was thinking it might be further east along the main body of water, similar to how the other cities are. So across from Malmouth but north of Valbury. But I suppose it could be north of the established map too.

Anyways, doesn’t look like we’ll see it in this expansion. Maybe GD2?

Also, didn’t notice this bit before in the Necropolis notes #3. I wonder if this is referring to Darkvale or is it some other unseen passage? :thinking:

As for myself, I am designing my father’s mausoleum and then I must leave for my next commission. I have been tasked with the construction of a massive tunnel that will be serve as passage between the conquered northlands and the Arkovian south; perhaps not as noble a project as the great Necropolis, but it will be mine and I have many years to fill my father’s shoes.

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Pretty sure it’s Darkvale