I’ve played this while it was in Early Access, back in the end of 2013, and now, it’s finally a full release.
It’s good to start playing it again from a fresh start, too. And from what I have played, so far, I’ve had quite a bit of fun with it, and I’m still traversing the first planet my ship got stuck above.
So they had an early access mode for their early access game? Genius, it’s like two unfinished products in one. The only difference is one just barely updates and the other just breaks all the time :rolleyes:
At least it allows them to alienate portions of their playerbase.
16 cores (xeon) & 24GB of ram, its a beefy VM can handle any workload even with really buggy linux dedicated server.
im using a linux vm and it seems to pretty consistently memory leak. VM can handle 40-45 people with like 30 ms ping and no lag but after a few hours server just shits the bed and needs to kill the process and restart it (working on restart script atm).
i tried the windows version and it doesn’t memory leak at all. however @ 15 players the server started to shit the bed on the cpu side instead of ram. whereas the linux server can handle almost 50 without breaking a sweat
Honestly, Starbound is like “shitty sci fi Terraria” with less crisp animation and graphics.
I LOVE me some Terraria, and I LOVE me some Sci-fi…but Starbound just lacks an…“Oomph”…a something special. That SPARK that makes it amazing. I dunno.
There’s too many workbenches to have to build. Too many tool upgrades to have to sift through and not enough stuff to do with them. Terraria has LOTS of crafting and a little work benches and crafting tables. Starbound has LOTS of work benches and a tiny bit of crafting.
I dunno. Maybe if I had a friend to play it with, but since you have a freakin’ starship home base, there is no reason to build a house and customize it, really. Honestly who DOESN’T just use their starship as their home? At least on Terraria you pretty much have to make a house to put all the NPCs in it, and its fun to customize it. That doesn’t exist in Terraria, really.
Having said that, I would love to play Terraria with people :3
Played terraria to death, playing starbound to death atm It has less workbenches then terraria. Tiered weapons, weapon skills, randomly generated planets/dungeos/quests; mix in a story and a bunch of fun mechanics and hey, it’s not so bad. All these ‘haters’ I feel like played for 30mins back in 2013 or whatever, shame on you :rolleyes:
Imho Starbound improved on the formula that Terraria brought us, I’d say give it a chance; solo or with friends.
Oh god, someone else who labels folks that simply disagree on a game as a ‘hater.’ :eek: Nobody is hating for pointing out objectively what they may like or dislike about Starbound - I’ve played it for much, much longer than 30 minutes. I played it at least a good 1/3rd as long as Terraria and I’ve played Terraria well over 200 hours.
if Starbound had better combat (Melee is really clunky), better character movement, better bosses, more expanded crafting, and less reliance on having to refill your ship’s fuel, and less crafting tables required to build like, 3 or 4 useful things and a few useless items, I would be more into it. I hope it only improves, just like Terraria did.
Here’s how I feel about the two games: Terraria gets an update which is literally just bugfixes, and I’ll be inclined to do a whole `nother playthrough before putting it aside. Starbound leaves Early Access and basically quintuples its content since I last played it? No inclination whatsoever to reinstall and play it. Starbound’s gameplay just left that bad of a taste in my mouth.
Terraria had a lot of patches to get to this point though. Starbound as 1.0 feels better than Terraria did at the 1.0 stage imo. But still has a ways to go to catch up to where Terraria is now.
“Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game’s release. The music was composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011.”
Terraria took an initial development time of only 5 months.
Starbound JUST released officially last week, and has been in development for YEARS. What, like 4 years? Give or take a few months? And it’s this unpolished and so much less content than Terraria…
I don’t agree. I think Martimus and I are making the same argument that the core gameplay feel and mechanics just aren’t as enticing as Terraria’s. That’s something that more or less has not changed in Terraria since Day 1 (aside from flight, which kinda existed in Rocket Boots but has definitely been expanded upon). I don’t see Starbound changing its monotonous and repetitive progression system or making the combat anything close to fast and exciting. Terraria nailed 2D-sidescroller-RPG-combat from Day 1 (ugh, man, I still remember my first Eye of Chthulu fight…I got shrekt), Starbound seems to be doing a better job when it comes to building. Nothing wrong with that, but not my cup of tea in 2D-sidescroller-RPGs.
Terraria was made by a considerably smaller team and was developed in 5 months. By contrast Starbound had a bigger budget, Terraria’s fanbase, a larger team and took nearly 3 years to release. It better be superior to terraria’s original version when it had such an overwhelming number of advantages and a significantly longer development time. Honestly it’s still debatable if it’s actually superior despite those advantages.