Starting area progress - Burrwitch Prison

The important thing seems to me, that it feels like a town … maybe village would be the more suitable term. We probably won’t see hundreds of people there, but if it is perceived as a vibrant community of survivors, then this will do suffice for me.

I played a lot of WoW and I enjoyed the small villages much more than the sprawling cities, where you kept running for ages. In two of my favourite JRPGs Suikoden I+II you get your own stronghold, which is populated by up to 108 people. These places felt townish enough for me.

A dozen or two can keep an average-sized town lively. I wouldn’t mind hearing some random NPCers talk about miserable life story, and how they had to survived till this day or something along the line.

I fully agree.

The first town in Xenoblade is kind of boring and repetitive. While the towns in a game like Ocarina of Time, such as Kakariko village, are amazingly well done.

Ocarinan of Time
Majora’s Mask
Wind Waker
Diablo 2
Baten kaitos 1 and 2

They are all great examples of games with superb towns.

Looking at the pic of burrwitch prison again, I am assuming that is rather zoomed out, since the people are so small. If that is the case, the size seems rather good, it just seems kind of cramped. Did they scrap this as the beginning town, or is this part of the town?

[post=7919]Above shot[/post] was taken in the world editor in April 2010 and in October 2010 we learned:

Actually, it is completely different now ; )

This screenshot is actually of the prison in Devil’s Crossing, which has replaced the large building in the first post on this thread. The outlying buildings haven’t been finished yet though.

http://www.grimdawn.com/screenshots/2010-09-22_dcprison01_lrg.jpg[/QUOTE]
Seems like this is still current. The most recent areal screenshot was posted in Level Paths and Dynamic Barriers in May 2012, but this one includes a little spoiler, so I’m not linking the image directly. But yes, this island harbours the starting town and yes, it is zoomed out.

hm, don’t you think it is a bit too clean and plain built the building? I mean the stones and so on looks like that they are made by machines and not hand made.

No, that didn’t cross my mind. I think you are getting the wrong impression of not only Grim Dawn’s universe, but also the capabilities of older civilizations.

No that’s not true. I alway returned to Helos for Nostalgia and to Delphi just to trigger the soundtrack. :rolleyes:

Actually in TQ I found many of the smaller towns to appear more lively, or at least be much more convincing than the bigger ones. Helos seemed like a proper village, as did the one before the Olive tree, and to a lesser extend Tegea and Megara. The Egyptian one with the fishing boat was nice too, as well as Chang An (the first true Chinese town). While out of the big cities only Athens really convinced. Delphi was beautifull, but empty, Alexandria (or was it Caïro?) was huge and hugely empty, and we never actually got to see anyone in Babylon (which admited, wasn’t really a city from a gameplay perspective at all).

Of course, it would only take a couple of townsmen (7-10) to make a small town lively. Act 1 town of TL2 is one good example.

Can’t wait to see my own Grim Dawn character standing there :wink:

Could use a little more “stuff” on the ground like trash or chain. The floor looks a bit too nice imo (same with the walls, could add a few foreboding messages or scrawls drawn with blood, scratch marks, rust stains maybe). Also maybe add laundry or something basic like that.

It just feels a bit empty, and yea I know npc’s aren’t there, but still…

Looks amazing, can’t wait to see and to play the alpha! Getting real close now :smiley: