Just wanting to ask what is, or rather how to get, the relation/mapping of an item stat identifier in a .dbr record to the UI text found in the tags_ui.txt file? For example how is the “retaliationPoisonMin” stat from a .dbr record mapped to the “RetaliationPoison={%t0} {^E}Acid Retaliation” string in the tags_ui.txt file? I’ve looked and can’t seem to find any sort of relation from the one to the other, am I missing a simple mapping table somewhere?
To try clarify, I’m parsing an item record (.dbr file) and trying to get the in game text for each of the stats listed in the .dbr file. So to expand on my example above, in the .dbr file there would be the below line:
retaliationPoisonMin,125.000000,
I would like to be able to automatically convert it to the in game text using the format found in the tags_ui.txt file;
RetaliationPoison={%t0} {^E}Acid Retaliation
So the outcome would be:
125 Acid Retaliation
The part I am having trouble with is I can’t find any mapping/relation between the stat identifier in the .dbr record with the format found in the tags_ui.txt.