Stats on Certain Mythical Items vs Lower Level Versions

hey zantai =) played alot of AoM ^^ but iam back now… i saw alot of curious stats on items with the addon eg.

Empowered Cruel Edge
Epic One-Handed Axe
79-88 Physical Damage
15% Armor Piercing
1.82 Attacks per Second
16-20 Physical Damage
+32% to All Damage
+8% Crit Damage
10% Chance of +780% Physical Damage
33% Chance of 40 Reduced target’s Defensive Ability for 3 Seconds
+18 Offensive Ability

Mythical Cruel Edge
Epic One-Handed Axe
99-112 Physical Damage
15% Armor Piercing
1.82 Attacks per Second
25-30 Physical Damage
+5% to All Damage
+8% Crit Damage
10% Chance of +1260% Physical Damage
33% Chance of 55 Reduced target’s Defensive Ability for 3 Seconds
+48 Offensive Ability
+2 to Deadly Momentum

i played alot with both weapons and the mythical one is only a little better…
i think those 5% of dmg should be 50% the empowered one has more as the mythical one… i found alot of such things to items
eg.

Myrmidon Armor
Myrmidon Visor
Myrmidon Chestguard
Myrmidon Revered Star
Myrmidon’s Guard
(2) Set
100 Internal Trauma over 5 Seconds
+4% Defensive Ability
(3) Set
+40% Shield Damage Blocked
(4) Set
+1 to all skills in Soldier
Granted Skills
Myrmidon Strike (Granted by Item)
Strike your foe with your shield, inflicting grievous internal harm. Requires a melee weapon.
45 Energy Cost
2.5 Second Skill Recharge
300% Weapon Damage
155-242 Physical Damage
825 Internal Trauma over 5 Seconds
Stun target for 2 Seconds

the 2nd set bonus is useless^^ why 100 and not 1000

the same to the mythical one
Myrmidon Bastion
Mythical Myrmidon Visor
Mythical Myrmidon Chestguard
Mythical Myrmidon Revered Star
Mythical Myrmidon’s Guard
(2) Set
160 Internal Trauma over 5 Seconds
+5% Defensive Ability
(3) Set
+50% Shield Damage Blocked
(4) Set
+1 to all skills in Soldier
+1 to all skills in Necromancer

i played both and its useless :smiley: maybe 16.000 makes sense but 160 :smiley: comeon

i have hundreds of examples… i will make a big list in the future . maybe you find time and read my new thread

First one is a bug.

Second one is most certainly not.

thanks for the fast responding… but how is those trauma dmg intended to be work with? i mean if i play not the mainstream builds its absolutly wastless… i hope we will see a redesign to devotions as well because i love alot of skills eg targos hammer but i want to change the proc. maybe give us some options here… we are limited to play targos hammer with a shield… why i cant change it to on atk? but with a lower chance ?

i have so many things in mind which would be very cool^^ and easy to implement

and the trauma dmg on set bonus wont scale with my %trauma dmg…

160 IT over 5 seconds is far from useless. With +1900% increased damage (and most builds have even more), it will be 3200 IT over 5 seconds, added as Weapon Damage (so on a skill with 350% Weapon Damage, it will be 11200 IT over 5 seconds, sure a notable amount).