anyway my point on firestrike itemization is not that there doesn’t exist single items for 1-2 types, shadowflame, blood sigil , stormheart etc, are all good items in their own right. but the fact u have to focus 2-3 dmg types and max to 22/12 on 2 modifiers, AND get -resist again for 2-3 dmg types. this is extremely difficult to do. if u focus only one dmg type then its not that strong. in addition to requiring a 2nd mastery or a armor slot just to dual wield.
the shaman tree also comes naturally with 2 of the absolute best survival abilities - heart of the wild+wendigo. to the point that ur 2nd mastery is entirely optional to pick for best support synergy
ya i can read chinese, gotta check out the witch hunter build. mostly curious how 8.5k hp builds are surviving well, im sure the mad queen kill was from no cd shadowstriking?
justice glove+shoulder is absolutely amazing on any melee build not needing those slots for sets
Did you see the 3 sec mad queen build posted on this forum by a Chinese player? He mentioned in another post also that all his charas have between 6-8k hp.
I feel like on this forum, people don’t really care about kill times and such, they don’t mention it in their builds unlike the Chinese forums. I think you and I are the only ones here who are concerned/obsessed with kill times and run times. Genetic predisposition? Lol. Uberjager was also quite particular about it and he’s also Chinese.
Anyway, share with us if you find anything interesting there.
Before the last round of BM nerfs, my BM had killed Shar’Zul and Fabius in just under 8 seconds. I never posted videos because I did not want to see this game become Nerf Dawn which it is sadly going to. When I complained about nerfs all I got in return was “they buffed other things too”. When you nerf great abilities and buff others that are crap, it does nothing for your players. The focus should be to bring other skills up to the value of the other good skills. Rarely anything will change on builds when they input nerfs other than resentment.
Look at it this way, they nerfed part of the Firestrike line feeling it was strong but player X will not change his build as it will do what he wants and enjoys, just a little slower now. At the same time he sees a skill he cares nothing about get buffed and it is still rarely used by him if ever. He then just builds resentment that his build is a little worse and it changed nothing with regards to moving him towards using that crappy skill that got slightly buffed and is still crappy.
the TD one is obviously gimicky. for his other one, it looks pretty cool but that dps seem pretty inline with other high dps builds atm, the 6k hp tho, i can see easily him get bursted or insta kill himself on reflect.
the guy’s right that casters builds suck, it was all aggrivix devastation and nothing else.
he got that dps by sacrificing alot of survivabiility. either way, very cool looking effects on that 2nd build
good to see u back, i just came back after about 2month break too
mostly this, while killing nemesis sub 10sec in builds with good survivability is nerf worthy, they are doing it wrong by nerfing the skills. they can instead buff shitty skills and increase monster HP / game difficulty in general. look at maiven’s - does anyone even use it anymore? 20% reduce enemy dmg, 10% reduce self dmg… for 12 point investment in a tree with by far the lowest hp. same with warcry - op as hell before , now nerfed to the ground, any1 even use it anymore?
Yeap, mine was slightly faster. The few of us BMs had somewhat agreed back then not to share our kill times on forums. I feel like BMs are ATM not really overpowered, we may be in the top tier of classes and among the best but there are others that are comparable. Some are slower single target but clear aoe much faster, some are just as fast single target, some are maybe a few seconds slower then BM but much tankier, etc. Hopefully they stop nerfing us.
Yeah, it’s a gimmick build. I’m sure their Mogdrogen kill builds are also gimmick builds built for a single purpose. Still interesting to see how they exploit the skills though. For his other build, I think it’s just meant as an interesting, unique, for fun type build not meant to compete with other top builds. He mentions that 6k hp isn’t a problem and that, “this build can sweep the entire map without any problem now” referring to BoC and also, “as a matter of fact , not scary at all , i can stand off against Faibus… and kill him…” when someone mentioned 6k hp looks scary lol.
LMAO. I have a HC Ultimate viable build that can take the Mad Queen in 8 sec, Moosilauke in 6 and Alkamos in less than 4 while facetanking everything. It doesn’t have 8k HP either. However, I don’t think posting it here on this forum is a smart idea.
Look at 1.0.0.4. Hotfix 2. One day ago i could take out every nemeses on ultimate with 0 risks in 6-7 seconds. Now risks are still 0, but I need 8-9 sec due to the enormous hp buff they received.
I think there are stronger builds not posted here people rather keep secret lol. Is yours a build using time dilation?
I hope devs are reading this so they realize that blademasters are not that OP and stop nerfing us lol.
It Seems like we’re moving to a point where defence is not mandatory anymore. E.g. You don’t care about fabius damage spikes if he dies in 5sec. You need one ohshit button/proc and you’re good.
This is a good thing as a concept, since there were a lot of complains about overly defensive builds and lack of defensive options.
But it Seems that only nightblade-based builds are capable of such damage output to sacrifice defence, which is not good.
Shaman, on the other hand, offers means to withstand high damage over large periods of time, which represents the opposite strategy.
Occultist is a best supporting class with good amounts of both offence and defence. This sick -almost all resists in the game is broken and shouldn’t be there.
Any combination of thoose three is very powerful atm. And any combo without one of those either can’t kill fast enough, or can’t withstand damage over longer time slots.
I don’t want to see the skill nerfed however, because it is not as broken as people assume it is (especially not now with the enormous hp buff the nemeses and the unique monsters received). Your dps must be around 300k/sec to burst them in that time window. What is broken is how the TD proc combines with the arcanist mastery and that, my friend, needs a lucid discussion from the hardcore GD players.
I think your build is slightly faster then what BM’s were at prior to recent nerfs. I do mad queen in roughly 12-13 secs now (hotfix 1), so prior to the nerfs it’d prolly be at about 9 secs.
I’ve been reluctant to try time dilation builds, afraid of the impending nerf lol.
the problem with time dilation is the fact that its a gimmicky mechanic on a long CD. so u can’t use it 24/7. you can take bosses with it when they cd is up, really quickly. but this game is more about constant action rather than waiting around for a CD to boss kill quickly and make a vid.
on the otherhand, belghothian+shadowstrike builds or BM or melee shaman builds that can also take bosses in sub 10s aren’t reliant on any CDs and are always fight able.
short, not-so-op CDs like OFF, shadowstrike, menhir’s will are good design, that encourage smart play around them, but really op long cds like TD, just make gameplay feel gimicky and unfun, having to wait around for shit, just my opinion anyway, espeically a CD that u don’t necesarily control
having builds that completely rely on one mechanic is not a good design either. like before, when aggrivix was the basis of every caster build, that nerf is good.
TD seems and probably is 110% cheese. But let’s look at the game’s history and see why the devs reinvented Time Stop like that.
Problem 1: casters are spirit-based characters that scale poorly in ultimate. One reason why they scale poorly is that there are really no spells with 100%+ weapon damage in them. This is why when you find a legendary lvl 75 item with +200% to your prefered damage type, the actual dps increase is enormously small. Compare that to a poison build that has 1500 poison on the weapon - not only will NJE amplify that by 250%, but 26/16 SS will give an aditional boost to every DoT on your weapon. The result is simple: you could put 50k burst crit DoTs in 1 second that last for 5-6 seconds. That’s the equivalent of 5-6 doom bolts without being next to the target and without wasting 3000 mana. Tricksters and Warders can do the same for bleed…
Problem 2: some spells (read Doom Bolt) are enormously weak. Until 1.0.0.4., you took 1 point in Doom Bolt on Veteran and refund that once you got to Elite. Instead of reinventing such spells, the devs gave us TD - something to make Doom Bolt and similar high cost/ low damage weak spells marginal useful.
Problem 3: Up until 1.0.0.4. there weren’t really any competitive caster builds - a CT sorcerer was the best you could come up with. Time Dilation at least exapands that to an extent.
Anyway, constructing an entire build around a single high cooldown devotion is bad, but I am not talking about such a build that is made purely to show off. I am talking about a build that uses TD only to burst down nemeses but has competent damage otherwise without that gimmick devotion. Furthermore, TD has other uses - it offers you an unlimited supply of procs for Menhir’s Will for example or devotion procs like Dryad’s Blessing.
P.S: The static strike nerfs don’t make sense to me either.
agree that casters as a whole are underpowered, i just don’t think 0 CD proc is the answer.
i think CDR is the right way to approach it, but perhaps put CDR more available for casters and put them on diminishing returns? so rather than having 100% CDR for 8 sec out of 50sec, we have like 50% CDR for all the time.
or if they want to make u work with a proc, maybe just reduce both the power and cooldown on TD.
like TD being a on attack proc on a 5sec CD that give u 100% CDR for 1 sec or something along those lines, would be much more fun/balanced to work with than its current state. or something that give a chance to double cast ur spell? all of these would be more interesting than flat dmg buff and more balanced than 0 CD for 8 secs
I did Mad Queen in 8-9s without moving. I changed some things around and as long as her pink aura doesn’t come up, I am fine. If I see that aura, I run away fast.
This hotfix was meant to address the resist debuff issue. With the monsters having lower resist now, the affects of a resist debuff is less… Yeah, they still have a - to almost all resists, but now it shouldn’t make AS big of an impact… yeah, it is still an impact and resist debuffs always will help…but now they (at least in theory) shouldn’t be as critical.
jajaja, Most, good to see you’re back. Now if only hellcat was around and my faith in this forum would had been completely restored
Savagery got buffed? Nice! My DW trickster approves.
A shame for static strike, but it was indeed too powerful, imo. Though you guys probably know better.
Other guys already mentioned how the thing works. Even in the worst case scenario (enemy’s resistance is 0 already) each 1% of resist reduction is 1% damage increase. It’s the same as +10% to your main damage type if you already have 1000% damage bonus. Now, if you consider not having a skill that applies 30% reduction, you’ll need +300% damage bonus instead. I’m not even talking about skills that do 50% or even -70% reduction for like 12-16 skill points or 4 devotion points.
There’s nothing in the game close to this by effect per resource invested. Having something that increases damage by 30-50% for like 10 different damage types is… Well…
remember that also - things like CoF requires a cast. if ur casting for 1sec out of every 10secs even, that is a 10% dps loss thru casting. need to factor that in as well.