Suggestion: More Portals, Portal Map Scrolling, and other Maps

Dear Crate,

I love the original game and the expansion. Great work on both. I’ve already sunk > 800 hours, and I don’t regret any of it. But, I have two suggestions, especially after AoM.

  1. More portals or smaller areas. I’m very, very, glad you guys put out such a huge expansion. We definitely got more than our money’s worth. Titan Quest had a problem with very large areas in between portals. Grim Dawn alleviated this quite a bit, but not entirely (I’m thinking of that huge space between the Blood Grove and Darkvale Gate portals). But some of the area in AoM are just freaking huge - especially the Malmouth Outskirts. Mogdrogen help you if you die in the actual Malmouth suburbs, you’ve got a marathon before you can find your corpse marker.

One way to help the mortality-prone players would be smaller, but more, distinct areas between portals, or just more portals. It’s bad enough I died; I get annoyed that I have to run for five minutes just to get back to my grave marker. Because the areas respawn when I log out of GD, it makes it harder to plan my day. I do things other than play GD on my weekends, and it would be nicer to have more portals so I don’t have to fight / run through large areas just to pick up where I left off.

  1. I it would be nice to have a scroll in / out feature added to the portal map. The world area was already pretty big, and it’s kind of annoying to scroll around in the portal map - especially when you died in the Malmouth Outskirts, but you respawn in Fort Ikon. :wink: If you can’t make the portal map scrollable, can you make it larger?

  2. Since I’m talking about maps, it would be nice to be able to add our own markers on the game map. That way, I could remember where my quest giver is when I finally find what they were asking for.

That’s it for now. Thanks for making a great game. I’ve got my fingers crossed on a second expansion.

The size of the portal map has always baffled me considering how much screen real-estate there is that isn’t being utilized, and obviously you would not have a reason to see anything going on in the background while interacting with it. I imagine it’s probably because it just uses the same interface object as the regular map.