[suggestion]Nightfall rework.

Subj .
This is a lvl 50 mastery sinergy, but it surely lacking. %weapon dmg dosent stack with base skill on DoT modifiers, so its uselss for dot-reliable builds. Flat cold/frostbite dmg is almost non-existant, flat life leech is unsuported and Sleep is heavily resisted.
Suggestion - get rig of %weapon dmg, scale flat cold/frostbite to meaningfull levels, switch life leech with %atack dmg converted to health and add something unique and exiting - %reflected dmg reduction =) 20% at 12/12 and 30% at ultimate level would help a lot all DoT builds.

Umm, the AOE of nightfall is useful in procing effects.

The change you’re suggesting while it sounds nice it’d be a balancing nightmare. Two of the strongest end-game classes (spellbreakers and BM) which are already OP, both will become broken as hell

Umm, the AOE of nightfall is useful in procing effects.

The change you’re suggesting while it sounds nice it’d be a balancing nightmare. Two of the strongest end-game classes (spellbreakers and BM) which are already OP, both will become broken as hell

AoE dosent scale with lvl, so its a one-pointer.
Its the first time i hear thats spellbreaker is one of the strongest end-game class, i trought Blademasters are top, but they rarely commit to Shadow strike. And spellbreakers? Arent they kinda, you know? Fragile without permafreeze. =)

Maybe so, but a DM Spellbreaker is still one of the strongest. And DM Spellbreakers do use SS for nuke, this change you’re suggesting. would most certainly be game-breaking

And if the effect can make a spellbreaker OP then you can imagine how broken as fuck a BM would become.

I’m not sure %reflected damage reduction is “exciting”.

It’s also not doable without either

  • autocasting skills the way we’ve been doing in mods, which Crate has not seemed keen on doing
  • changing the way the skill modifier works

surely more exiting that dying to reflect =)