It was just an example of what would happen with CT if one wants it to work like DS. It’ll be a spammable Soul Siphon, with obvious consequences.
I would say that a Battlemage still has it prety good compared to a aether or chaos warlock.
Physical battlemage - yes, probably. The peculiarity of physical as damage type is it can work with no stackable RR in the class, given that there are good items to support it. Main reason is there’s armor so enemies don’t usually have absurd amounts of physical resistance. I think crate really nailed it with Spellscourge. If it’s performance is unsatisfactory then is needs a buff, plain and simple.
Yeah, I meant a physical Spellscourge battlemage. It felt strong enough. Not sure about a elemental/aether battle mage as I have yet to try that. But looking purely at the items and skills, physical seems to be the way go for a battle mage.
I once tried make a aether doombolt/devastation warlock with the Clairvoyant set only to fail miserably, as you lack the -rr to deal even halfway decent damage to many Aetherials.
Wait, this is a thing? I tried making physical mortar builds and they all died on the theorycrafting table.
why don’t you just try the improved mageslayer set with absolute zero and OFF? /z /s
but seriously, you already have X RR on inferno, and -x% rr on OFF’s absolute zero node. Interestingly OFF is a damage ticking spell with an AoE radius like siphon souls, but all is tied to freeze duration for some reason. Why anyone thinks it’s good as it is I can’t underatand.
I always thought effective -X% RR doesn’t exist on Arcanist and Soldier because they compensate for it with good defences.
Any effective -X% physical RR on Arcanist would impact not only Battlemage but definitively Templar as well.
That’s just how this skill was designed - a screen wide trash clear AoE.
Unfortunately anything that could had been done to boost aether Clairvoyant Warlock would immediately benefit either binder or cabalist more than it would Warlock. I don’t think it’s correct to call Clairvoyant set a Warlock set by now.
My fair guess is at the times these classes were designed Crate considered multi-damage type skills to be a solution.
Whether or not this is true as it is now a build really needs to have at least one -%RR skill if it’s not physical.
On the other hand, people ask for typa A RR on CT to be changed to type B, rather than fixing an existing type B skill to be functional.
trash clear with no effect anywhere else is useless in this game. Why having useless skills is good for some is again mind boggling.
and why do people want a type b ct when we already would (and you could) have a type b physical rr if you just grabbed the mageslayer set.(or it was made into a siphon souls with no freeze component)?
Because OFF is an unique skill in it’s own regard.
It was a pretty decent skill at some point and is still a useful skill for campaign play for everything but nemesis hunting.
I haven’t tried the updated mageslayer, but there’s no way -50% freeze resistance would allow you to capitalize upon OFF’s RR for enemies you care about the most.
the mageslayer reply was to make light of Zantai’s reply of a similar vein on OFF being/feeling overlooked.
And not kidding, I can’t even scratch aether crystals with it. It’s decency drops off sharply past Act 3 on it’s own, and in post-log normal or elite/ultimate content even when reasonably item-supported.
hence why it should be a big slow-applier like siphon souls, with optional freeze on absolute zero alongside type b physical rr.
You can’t scratch cc immune stationary objects with a cc? A fascinating discovery.
The skill doesn’t need any help before the endgame. It’s very strong against mob packs, which is exactly what it was made for.
Maybe try the set changes before you throw /z and /s shade my way.
http://www.grimdawn.com/forums/showthread.php?t=80372
I’ll definitely try it, once i’m done falling asleep forehead-first onto my desk farming the krieg’s chest and helmet, so I can farm crucible reliably, and hope for the full set, or at least night’s embrace, or try crafting a conduit hoping for the 1/9 chance of a freeze rrfd prefix roll.
However this still makes OFF below the mid 40s a waste of points that could be spent on things that actually kill everything in range for trash XP grabbing. I tried the usual solo-self-found untwinked run, and something which should have been a speedy run (or chthon forbid, speedrun) became embarrassingly slow after I decided I wanted to pick up some aether crystals along the way, even with the goodies spellbreaker has to offer.
I have a few other tests to run for comparison, but that’s my experience so far.
Anyways, did you watch the video linked in mad_lee’s thread? Would you really suggest using absolute zero for the physical RR? (Although I have to question needing a physical rr on a mastery dedicated to elemental, aether, and chaos.)