Actually, Blade Arc is a nice nuke skill too. I have a Physical Warder utilizing it with Savagery as main attack. Lazy, simple and sturdy build .
And that is the main problem. It is just too late for such fixes. Unfortunately.
Was there an answer from Crate about Frenetic Throw conversion? That explained such outstanding position alongside other similar modifiers (Forcewave, Primal Strike, Amarastaâs Blade Burst - no conversions)? I am just curious now .
Main difference is Forcewave and Primal Strike got a low number of damage types, moreover for Primal Strike converting physical to lightning is trivial. Amarastaâs Blade Burst doesnât even have transmuter, unless you mean that particular endgame mace.
Phantasmal Blades though is a skill with whooping 5 damage types - pierce, bleed, vitality, cold and chaos. Transmuter reduces that number to four, out of which bleed can be neglected, resulting in three. That makes it easier to play PB without specific gear pieces. Building around 5 distinct damage types is bullshit and the transmuter would be much less playable before level cap. The only real use for cooldown PB before you got an access to conversions is using it as a bleed skill by the way.
Also, it isnât exactly a problem if PB is one type or not if the damage is there, itâs just a silly perfectionism. And that transmuter has a history of nerfs. In fact in 1.1.5.0 Crate introduced a new sword that made a spammable PB with all damage converted into pierce, just the way you want it. The result was a first ever build to break a 4 minute timer in the Crucible. Crateâs reaction? Yup, toning conversions down:
It doesnât convert the cold damage. The build in question converts the cold through two Bladetwister rings and Chosen Epaulets, which i believe doesnât even reach 100% total conversion. Itâs 96% total conversion.
Yes, I meant that weapon. It has the same skill modifier mechanic - from nuke to spam.
Well, ok, an acceptable idea. Even though Nightblade does not have in-built Chaos support.
I did not mean that all damage must be converted to one specific type. The idea is making conversion not conflicting with each other if you choose spammable skill playstyle. You just waste a valuable chunk of main damage because Vitality modifier spoils Pierce conversion.
The idea is, Vitality conversion is just an instrument to âtone downâ spammable Blades from godlike Crucible rushes . Not perfect, questionable, but it works. And no one will ever change that. Did I understand it right?
ÂŻ_(ă)_/ÂŻ
Nightblade doesnât exactly have an abundance of vitality support either, but here we are.
That would be incorrect because when that transmuter came into existence Crucible was planned at best.
Thatâs not for me to deside. Iâm not really defending the current state of things, just pointing out that simply removing conversion would actually make that skill worse, unless youâre also cutting the number of damage types.
If you have some specific build in mind that suffers greatly due to that conversion then bring it up, perhaps Crate would consider some gear tweaks.
Basically yes, thatâs what the offhand seems to suggest. Perhaps it would had worked as a spammable version if that offhand and Bloodborer had solid cast speed, but alas.