[Suggestion] Replace the -30% energy cost to BA on Spellscourge Bulwark with a more meaningful mod

the build: Battlemage, Level 100 (GD 1.1.9.8) - Grim Dawn Build Calculator

I think I’ve ponted this out earlier but will do it one more time. The Spellscourge set has those -% energy cost mods for both BA and Devastation, and while Deva mods come in handy because the skill itself consumes a ton of mana, the same mod to BA makes little to no sense, as the skill is not energy consuming (like at all)+with all those energy leech and absorb things this -manacost is truly negligible.

I think it can be replaced with either some crit to BA, as build basically can’t fully use its high OA, or, more desirable, sth like 5-6% LL to BA, so the set will have a potion of ADctH for both supported skills.
This also makes sense in a way that it only has 3% LL from the component and 2% from Deva, and some other phys builds got recently buffed with whooping 8% LL on Crimson Claws.

one may ask about taking the Sandclaw Slicer or Comsumption mark that both have LL to BA but I’ve tried 'em both - with Sandclaw Slicer (and different devo route) the build became more squishy and with Mark of Consumption you lose a bunch of flat to BA and %damage.

so, my main suggestion in the end is to add 5-6% Ll to BA on Spellscourge Bulwark and thus replace the useless -energy cost mod. This won’t break anything but will make a bit more sense and add some better sustain in situations when Deva misses the target (impaired aim/on cd).

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it can be considered as an option if you build a super-tanky spec for … dunno, SR110 maybe but otherwise I won’t want to lose even more damage on a build that has not a lot of it.

same for flat for BA - it’s not that bad but the problem is LL feels a bit low. this can be felt against Calla as she has %impaired aim that causes Devastation projes to miss and fly wherever they want.

man, seeing this thread i thought i was crazy, since i was sure i remembered spam Blade Arc having the potential to drain energy like crazy, having to take scales on a couple of builds, incl warlord to sustain mana
then i fired up a non spellscourge spam blade arc to see if i was totally off my rockers
went OOM on Korvaak on my BA blademaster when i turned off scales (yes it had scales despite using BA gloves that has RR to ring of steel) :smile:
phase 2 about to go out of mana


phase 3 after using the mana pot to restore mana from went dry on phase 2 above

i’m not saying the energy mod makes no sense on battlemage, or if you have spark, but just out of hilarity, what about on spellscrouge warlord, without scales/without spark in medal? - how big a deal is the mana cost then?
because for other builds blade arcs cost can def drain mana quick :sweat_smile:

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this is what I found for spellscourge warlord: Spellscourge Warlord 9.6 test 4:08 (4:16) - YouTube

banana uses no spar/scales and yet his mana bar barely moves (tho it’s a cr run). but I believe neither him, nor me ever had any issues with manacost of BA on spellscourge.

on the other hand, I totally agree with you that 2h BA can consume some ridiculous amount of energy, especially when used with sth else like RoS (as I’ve played nadaan ros/ba blademaster and remember it having no mana whatsoever).

I have made a damage orientated Spellscourge Warlord (no scales) - in crucible with banners, it is fine, without buffs, you run try faster than you can shout “energy is not an issue” (not even potions are enough to keep up with the demand)

did you try spark/soul shard/diamond for energy leech and absorb purposes?

Nope, as I mainly intented the build for crucible with its buff (and it was constructed in a way that it is more a real meme build than a true build)

well, I suppose then if you have some ways of getting mana back, the energy management shouldn’t be that hard?..
and I mean, if the build was constructed only to be sustainable via crucible buffs, it’s no surprise it ran out of mana in naked.

Yepp, but getting the energy consumption under control is also a part of the comprise in making a build like getting enough life leach - so the question which aspect is more important here :wink:

[and like you stated, there are quite some gear options now which would provide more Ll - with chest armor and weapon, +11% are easily possible]

Edit: I have nothing against a Ll mod - but somehow Blade Arc and Ll mods are already almost a married couple

alright, so i took this same warlord, put it in a modded game where i removed the 30%mana cost blade arc modifier on shield
ran the same korvaak “test” as my blademaster, and i can “confirm” that mana doesn’t really seem to be much of an issue
granted i didn’t run it in SR (cba atm), but i’m suspecting it wont be a big deal there with how decent it regens mana the moment you stop blade arc’ing
like i regenerated full mana bar during korvaak phase change animations, i’m thinking that could be fine for SR too then even without the cost reduct modifier

someone should probably take it through SR to see if it’s an actual issue or not tho :sweat_smile:

Tested it now - mainly solves the energy issue (diamond and one spark) - at training dummy tests you still lose energy, but if you can absorb, the builds keeps its energy level

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you can’t leech on dummy so that’s a bad test :sweat_smile:
it’s why i used korvaak

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I know - but that test is still some kind of worst case scenario - your energy situation will in real situation almost always be better than against the training dummy [and a spark also increases the energy regen itself] :wink:
(against Korvaak and Theodin, the energy level is relatively stable - even against Ravager [survived only the first half without pharma], energy was also not an issue [and beside Blade Arc, I also have to cast War Cry])

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