Suggestion - turn termite mine intro a spining firework.

Did you say BWC?
I`m more in favor of https://youtu.be/zZuFCnwXCWU?t=21 Flamethrower-like trap from PoE. It swirl! It spin! It burn.

i’m for giving it a bit more radius. It’s six mines in a wide ares so even 0.2-0,3 radius would go a long way

I think of BWC more like a molotov instead of a napalm, but yeah anything to make thermites better, I’d take a 2nd bwc :stuck_out_tongue:

+1 to this! It might be a good idea with the ability to change skill RR with transmuters with the new expansion pack.

If the Thermite Mines could be changed via a transmuter to be Cold/Poison resistance and Chaos to maybe Vitality, it might help classes out that need those RR. For example a cold Grenado build.

Plus having it look like the SoT mines would make it all the better!

Thoughts?

If the Thermite Mines could be changed via a transmuter to be Cold/Poison resistance and Chaos to maybe Vitality, it might help classes out that need those RR. For example a cold Grenado build.

Actually, not a bad idea and I could see a transmuter on it for every damage type. Demos are [seemingly] supposed to be inventive types.

GD current Demo situation kinda reminds me of human friends for the Transformers: they ride along and generally help with a bomb or two but die like squishy flies. The other masteries are the transformers that do all the tough work and can take a beating. :stuck_out_tongue:

Yeah, I would prefer if thermite mines had at least a wider area of effect. Maybe increase the cooldown to compensate.

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This skill is such a mess… Remember when it used to be op with the detonation explosion spam mechanic… Just make the skill like how it was back then please, from 2015.