Swamp action

Regarding the swarms:

I would rather go with something like

  • disperse with melee attack, the swarm finds together though after a short time
  • destroy with fire (or any area-spell), including simple torches
  • keep automatically at bay with torches

In return (for this nuisance) you perhaps could get relatively high XP for dispersing/destroying it.

Don’t worry, you’ll be seeing 92865926352983562835620835682365 retextured models as well. :stuck_out_tongue:

are all these numbers in counting? is there even that many textures?

I am pretty sure it’s even more. He jut used a smaller number to not blow our minds. :wink:

Ninety-two dekillion eight hundred sixty-five ennillion nine hundred twenty-six oktillion three hundred fifty-two heptillion nine hundred eighty-three hexillion five hundred sixty-two pentillion eight hundred thirty-five tetrillion six hundred twenty gillion eight hundred thirty-five million six hundred eighty-two thousand three hundred sixty-five.

Gasping for breath… Now Gasp that’s Gasp a mouthful!

Consider my mind not blown… :rolleyes:… Actually, maybe I spoke too soon. Passes out bleeding from ears, nose, and mouth

As for the naming I used, take a look here, http://en.wikipedia.org/wiki/List_of_numbers#Gillion_system, and here, http://www.unc.edu/~rowlett/units/large.html.
I don’t know if this was the best naming scheme to use, but I like it. And the reasons for moving to a new system seem good.

On topic: The swamp is looking great! Now it just needs some densely packed monsters to get blown up and watch the corpses float by the barrels! Reverse monster fishing with explosives, I calls it!

Here’s another monster freeby for the swamps:

Will-o’-the-wisp. It’s been used before in other games but so have been zombies. :stuck_out_tongue:

Willowisp seems like a good monster. I’m not so sure on the flies though. I prefer to see them as a spell, background scenery or both.

I think they should be some kind of area effect in the swamp.
Like in specific terrains there are those swarms that make you run slower or whatever and you need a specific “whatever” to prevent that.
Zelda anyone?^^

What?! No insect swarms? Next you’ll tell us you don’t want us to have beavers attack you, either. We’re trying to make a game here.

Blasphemy!

Well in their defense, beavers can chomp through swamp trees, creating a hazard and showcasing the destructible environments in the process.

btw: Where are the threads of the other Crate-Devs?

Sectaurs? Subshape? Where are you? oO

I also see a Brohemoth and a Finbogg with 0 posts in the members list :slight_smile:
Soundz and Sectaurs have very few posts.
Subshape posts on regular interval.

And than there’s medierra and Rhis, who have mastered the finer art of forum spamming.

Which makes 7 devs in total. Well, not including evil medierra.

We don’t let the other guys out of the dungeon very often. Although the chances seem low that any members of law enforcement might see it, we really can’t risk having one of them post a plea for help on the forum and giving away the location of our labor detention camp.

I think I’d actually rather have beavers as pets. Maybe some kind of summoner class that can summon beavers, moose, deer, etc… Maybe even some insect swarms? Like mosquitoes!

Shhhh… what are you trying to do, get caught and have the game tanked?! I want me some Grim Dawn!

Ahem What he meant to say, folks, is that the other devs are too busy doing things and relaxing in their free time outside of work to spend time posting on here after they finish there 8 hours a day… :wink: :wink: nudge nudge

Beavers would be good…

But in the swamps, I would love to see the crocodiles/alligators from Titan Quest back again. They looked awesome.

Yeah, TQ crocmen were a sight to behold. A bit too easy to dispatch, but I definetely wouldn’t mind seeing something like that again. Heh, if the right to the TQ assets and such can be bought, there’s a lot of good artwork in there :smiley:

As for swampy destructables, I was wondering, what if those floating barrels and crates were destroyable?

I also kind of wonder what other cool things one could find in a run-down swampy area, that they could explode with their mind?

I do like the idea of groups of leeching insects. A few here or there won’t hurt anybody. Will-O-The-Wisps are just awesome… especially if when they die, it sounds like they’re aggravated by it. Like, you have the audacity to slay them, after they started attacking you first.

I like these updates though.

The crocs were pure win!

Btw, i couldn’t find a thread to the question whether GD will feature the “what you see is what you get”-loot system seen in TQ.
In TQ it “forced” many monsters to run like humans in order to have more sources for armor and weapons (just like the upright crocs, that’s why i’m just thinking of it).
I was just wondering, if we have to expect human shaped monsters for the most part or not :slight_smile:

Medierra said something about a compromise. So I’m expecting to see half a WYSIWYG system - which would make more sense, as killing boars and other stuff was not very exciting since they at best rewarded you with a formulae.

I’m just playing through the swamp section in TQ on the way to Delphi I think… It’s not a huge area, but the graphics are sweet for an older game. While I was running through, I was thinking about GD and the screens I’ve seen so far. I can’t wait to run through the swamps in GD!

I definitely think there should be Anacondas in the swamp areas though. Big ones.

Oh and looting items off an Anaconda make more sense as they are capable of eating humans… with their equipment attached :slight_smile: