Sigil of Destruction, destroying - check
Witchfire Enchanment, enchanting - check
Hopefully I find a new shield soon…
Sigil of Destruction, destroying - check
Witchfire Enchanment, enchanting - check
Hopefully I find a new shield soon…
Haha. This is awesome. The update graphics are amazing I love it. Keep it up!
For some reason that looks like the perfect place to be testing Occultist skills, must be the demonic altar behind the character;). Looks good Med.
Question: can we loot the cauldrons? And I’m guessing that’s a big good value Chest behind the altar.
The cauldrons are purely decorative and, while loot chests of various types can randomly spawn with this camp proxy, the thing behind the altar isn’t one of them… that’s uhh, actually a stone block with a human torso on it draining blood into a catch-bowl… have to keep the altar fueled somehow right?
I should mention - that is a randomly spawning camp set, which is why the objects look a little haphazardly placed. Not bad though right? A minor sacrifice for randomized camps I think.
awesome:D:D! thanks for the shot!
but what does that skull mean, is it an effect of the attack or has the occultist suffered something?
spectacular graphic effects, and about randomizing, not bad yeah! i’m sure you will improve though. one last thing, when randomizing camps, do the foes randomize too?
keep up the good work:D!
Awesome! I really like the idea of randomly placed sets, do you do that for enemies?
Are random quests in our future? Heh.
Anyway, I love the color - keep it up!
Thanks for sharing Medierra!
Absolutely love it!
This game will be cursed by the Vatican.
Amazing work, thanks!!!
HEY MAN WHATS UP WITH THE PINK SPARKLIES IN MY GROWNUP GAME, WHATS NEXT UNICORNS AND RAINBOWS?!
A game worthy of blizzard’s standards deserves a community worthy of blizzard’s forums.
Seriously cool update.
The setting and the necromancer totally blend in, though I must admit it why exactly is that skull hovering about the character?
And lol why does he have a really sinister looking pentacle as an aura below him?(IS he exactly an evil guy or just to add spookiness?)
I hope that bosses would have such similarly cool skills.
And was one of those monsters wearing a sombrero?
Sorry for so many questions:o
I am pleased to see the progress in the game.
We had pink sparklies in Immortal Throne too - in fact, almost every Machae running around had a pink sparkling attached to his skull.
Blzzard has straight up rainbows. lmao
Till GD has rainbow pooping turtles, it’s still manlier than Blizzard!
Anyway, looks great medierra!
Fantastic work!
I always like my magic to be as flashy as possible, that’s half the fun.
Giant pentagram imbued with the power of our Dark Lord - check
The entire camp is randomized, including the enemies. A camp may or may not appear in that location and if it does, it can be populated by a different enemy type and matching scenery.
There may very well be some element of random questing. For certain, many quests will involve objectives that can appear in randomized locations or which can be completed in different ways.
So far as the pink goes, unfortunately sometimes effects intended to be red turn out pink. Its hard to do single-color energy effects for larger additive particles like fire or sparks as they tend to just end up looking flat. The colors controlled in the fx editor are blue, red and green. If you use green as a secondary color, you end up with normal orangy fire. So generally magical fire options are blue-green or purple-pinkish. Blue-green is already in use.
Ha, hopefully I didn’t come across as any amount of serious. I don’t interpret pink effects as “pink”, I just wanted to give you a hard time.
Nah, I know man, no worries.
if (random) {
:D;
give($);
GD++;
}
:eek:
The Items don’t look to out of place to me, I reckon it looks superb, especially for a randomised camp. Keep up the good work.
Looking pretty good - I think the pink sparklies perfectly balance out with the bleeding human torsos.
Seriously, the randomized elments sound like an interesting feature. I also like the atmospheric effects in most of these screenshots.
Looks good. Can we destroy the cauldrons or maybe flip them? Hmm is there interaction with object, not like destroying them, but pushing, or fliping them? Dont know how to say it, are there fizik implementations on some objects? Or they are fixed to ground?