Text Not Found Bug.

So I downloaded the official Modding Tutorial and everything was fine except this only class combination name doesn’t show up: Demolitionist + Class07.
It supposes to show DemoTestadin base on the text file in Text_EN folder.
I made another mod of my own and this problem persists. Name combination of Demolitionist + my Class07 does not appear.

I have this in the text file: tagSkillClassName0702=Thaumaturge
I tried tagSkillClassName0207=Thaumaturge too but it didn’t work either.
Every other classes work fine except this only combination.
Any ideas ?

Verify that there is no space after the sign “=”.
If you have :
tag_X= blabla it will not find the text
tag_X=blabla it will find the text.

Maybe it’s something else, it’s hard to tell.

so I started lvling a new character to see if I have the same error… and I do. And its showing the tag doesnt exist, which is weird since all class combo tags are already defined inside the extracted .txt files. Empty strings but it shouldnt throw an error like that. I cant see the full tag it requires because its too long :smiley:
And yes other combinations work, the one with 0508 is working just fine. I cant find where “tagSkillClassName0207” is used either, looks like its something outside .dbr and probably a typo :smiley:

so I started lvling a new character to see if I have the same error… and I do. And its showing the tag doesnt exist, which is weird since all class combo tags are already defined inside the extracted .txt files. Empty strings but it shouldnt throw an error like that. I cant see the full tag it requires because its too long :smiley:
And yes other combinations work, the one with 0508 is working just fine. I cant find where “tagSkillClassName0207” is used either, looks like its something outside .dbr and probably a typo :smiley:

EDIT: I got it, try:
tagSkillClassName0270

Wow that worked thank you very much WareBare! Still pretty weird it works that way.

Thanks for the report.

…0207 is currently 0270, and …0307 is currently 0370. These will be fixed in the next patch.