The 70 Second Overguard Method

This 1.0.0.8-ready method is intended for those upset about the nerf to Markovian 5pc or are turned off by the damage penalty imposed by Markovian’s Defense. It leverages the power of Time Dilation combined with 20% CDR to allow up to 70 consecutive seconds of Overguard with minimal gear changes.

Mechanism

With 20% CDR, Overguard’s cooldown reduces to 16 seconds. With Time Dilation, that further reduces to 10 seconds, allowing back-to-back usage of Overguard. Let’s go over how 20% CDR and Time Dilation can be achieved with a physical shield build:

20% CDR

A shield with the Supercharged or Chronomancer’s prefix alone can provide up to 15% CDR. Ideally, the suffix should be of Redoubt/Valor/Shattering/Torrents to maximise block chance, which synergises well with Overguard. The most efficient way to obtain a shield with your desired affix(es) is to spare Isaiah Reddan and repeatedly shop from him. The 5% CDR remaining can be met entirely through Markovian’s Visor, which is the only shield-focused legendary helmet with CDR and is craftable to boot.

Time Dilation

It is entirely possible to get Time Dilation while also getting Assassin’s Mark, Targo’s Hammers, and the two shield block chance nodes. There will be some sacrifices compared to your ideal setup obviously but this setup should be entirely workable. Time Dilation should be bound to Clean Sweep which yields a 100% proc rate. With enough +Soldier, Clean Sweep itself can make up for the opportunity cost of a delayed Cadence hit through extra DoT and AoE.

Net Cooldown Disparity

While Overguard can benefit from Time Dilation, Time Dilation cannot benefit from itself. At 10/10, Time Dilation has a cooldown of 15 seconds which is reduced to 12 seconds via 20% CDR. But, 12 seconds is longer than Overguard’s 10 seconds. How do we manage this disparity? Through two ways:

Short Cycle (10-2)

The most basic way to leverage this setup is to activate Overguard and use Clean Sweep (with Time Dilation attached) immediately afterwards. Then, repeat after Time Dilation’s cooldown ends, which is 12 seconds. This yields an uptime of 83.3%.

Long Cycle (70-6)

This is where the fun is. Through perfect timing, you can achieve up to 70 consecutive seconds of Overguard. The timing schedule is as follows:

Time Elapsed (s) / Skill to use (OG = Overguard, CS = Clean Sweep)

0 OG, CS
10 OG
12 CS
20 OG
24 CS
30 OG
36 CS
40 OG
48 CS
50 OG
60 CS, OG
76 Repeat Cycle

This yields an uptime of 92.1%. Note that technically, you can activate CS + OG at the 72nd second, but then you’re forced to switch to a Reversed Short Cycle of CS + OG every 12 seconds.

Warcry

With 20% CDR, Warcry has a cooldown of 6 seconds, which is just 1 second longer than its duration. If you’re particularly anal about Warcry uptime, you can try to activate Warcry just before doing Clean Sweep.

Blood of Dreeg

BoD benefits greatly from this setup as well, but I wouldn’t try to time BoD with Clean Sweep. Just let its cooldown get organically reduced and use BoD when you need to, which probably won’t happen very often.

Commando vs. Witchblade

Demo doesn’t have any active skills with long cooldowns suitable for a physical shield build, so it benefits a bit less from this setup than Witchblade. Witchblade also has Fevered Rage which can be used to convert excess defence into offence. If you want to fully exploit Fevered Rage offensively, you can try this devotion setup. If you want some Life Steal you can try this setup instead.

Closing Remarks

It’s pretty remarkable how all of this was available to us prior to 1.0.0.8, but we never really considered it. We were complacent with the good times. It goes to show how despair can drive creativity and innovation.

It is a remarkabe setup you posted. But it’s not that it hasn’t been considered necessarily.

Let’s think of how much damage this would do? Overguard transmuter aside even. You won’t be getting olreon’s and with the nerfs too.

I mean for a super tank it’s great don’t get me wrong, but you will have a hard time killing stuff.

Edit: Misread. Just saw the chronomance part so it’ not full markovian.

I forgot to mention that you could Double Clean Sweep and Double Blitz every 12 seconds if you wanted. That alone probably won’t make up for the devotion-based DPS losses but it’s a start.

EDIT:

There is a bug which prevents Double Clean Sweep.

Well it’s a very defensive devotion setup you posted. Shield maiden you don’t need, or Menhir’s with perma overguard. It almost looks like a retaliation setup.

I’d probaby go for smth like this to compensate for loss of dps. we get %damage, %AS from bear jackal and revenant, ADctH (a problem these days with the haunted steel “change”), About the same OA (we lose some). I chose revenant AS instead of dire bear ability but that is subjective.

Goes wel with Warborn set. Also since welose some OA WB maight be better choice over commando because blood of dreeg gives OA

Flame Touched from Demo gives OA too :slight_smile: but u dont get the heal :undecided:

It’s pretty remarkable how all of this was available to us prior to 1.0.0.8, but we never really considered it. We were complacent with the good times. It goes to show how despair can drive creativity and innovation.

Actually TD is pretty good, when some time ago i called it a shit constellation many comments said that i was wrong so i went back, opened GrimCalc and Gracefuldusk and noticed TD in its current state is pretty awesome.
TD isn’t my cup of tea, but it’s definitely something to work with

w/e wrong info

this dont work this way, this affixe / ring proc only when you press a key to activate a skill, its not a proc on attack. :wink:
So basically even with 5% chance * 3, you have a very little chance to “perma” overguard.

[SPOILER]so game doesnt count cadence, as a ‘press a key’ action ?

ps: cause it basically works on my pb char, i dont know why it doesnt work here pb is diff story my bad[/spoiler]

ps2: ya tired and it works but it seems like cadence doesnt trigger this effect couldnt be sure about it, and even it is its not reliable method to use anyway.
so its better to delete my old post to not give wrong info to players.

but just grabbing shield wall proc from targo the builder+shield maiden constellation is already enough to cover all the loss of overguard time anyway… and a method with nearlly no cooldown, and %100 reliable.

with this devotion setup iam testing now, http://grimcalc.com/build/1007-EhVBes

char is absurdly tankyactually not even funny, good oa, still dealing tons tons of dps aswell. considering 1.08 patch gonna boost int trauma dmg of warborns alot i guess all the nerfs on dps lose will be super minimum still.

and i cant comment markovian since i dont have full set, even i had i will never use it lol… pretty defensive set for already tanky char not needed in my book… and i was never interested about perma overguard… my mind was always sold to 2-3 blitz action :smiley: w/e i still dont understand why people wanna run perma overguard in builds anyway…

i am wrong guys, dont mind that solution, and finally time dillation thing will cut your dps immense amount its not even funny and your aoe clear… just better get tranmuter for overguard imo.

Cadence is a default attack proc. PB is an activated skill.

% chance CDR items don’t stack very well at all. Mathematically speaking, you’d need a LOT of independent “5% chance to happen” checks before you start getting to the 80-95% statistical reliability levels. You might not notice the absence of CDR procs on a short CD skill attack skill like PB, but you’ll definitely notice CDR failures on Overguard if you’re relying on it to keep you alive.

yep edited my post

You right perma overguard is far from mandatory, my wb warborn can easily make his life with the current 18sec CD and the +2sec extra CD wont make that much difference.
About markovian seems you really under estimate it, its really solid choice since warborn was nerfed even dps wise its super close if you have good MI weapon.

grim calc : http://grimcalc.com/build/1007-7CwqUS 1 devo pts remaining.

well the current grimcalc i posted, with my bmasterdidnt even bother gear fully you can just pop shield wall proc, and can wait sooooo long without attcking vs fabius… and it has 2 sec cd difference so its kinda perma… with max lvl its kinda overguard already anyway and also it gives ridic %armor boost aswell…
tbh i played 1.5 hours and didnt even cast 1 overguardno exeggration with my bmaster tho bmaster is tankies of all s&b’s so dont know…
my new lvl 67 wbladeofc trash gear able to kill warden without overguard and also without losing %15 hpno exeggration15 aether res, others 50ish

1.08 s&b setups

and ya we talked nerfs alot, but we didnt mention buffs… with shield maiden, decorated soldier with new int trauma buffs, dmomentum new int trauma buffs, new collosal grasp gloves %8 aspeed +3 dec soldier, i guess warborn&markovian witchblades gonna rule the game still… but ofc this is assumption… but i kinda imagine lack of some flat pdps loss will be covered by int trauma from these… lets see, btw i am the only guy who started wblade for 1.08 lol?

*shield wall, mostly 2 pts investment on constellation already give you 800-1k hp and armor… and you get mini overguard with 2pts and 2sec perma uptime difference… sure fine to me–%30 armor + %125 shield dmg blockd sureeeee–

  • shield maiden, i am still not sure but i guess all flat int trauma dmg will cover big portion of pdps loss for s&b in 10.8… gives flat int trauma, stun resist, shield recovery time which is imba, and shield block chance and dmg blocks… all around GG constellation for 1.08 s&b

best part is, while investing shield maiden and targo, you dont lose a jackshit. its not suboptimal constellation, gives huge hp, armor, dmg blocks and even dmg… and matches your 7 order needs.

finally, i know people dont like rhowan scepter, but i find it quite awesome constellation with flat phys and int trauma and boosts of them, %hp, da and such… with new 1.08 int trauma buffs, rhowan scepter i dont think s&b will lose so much dmg… didnt even mention huge int trauma buffs from olerons wrath aswell…

so i dont want to talk so SURE, but s&b will still remain powerfull as fuck and awesome in 1.08 patch imo. just need small tweaks thats it. and needless to say, its close to impossible to die with medicore s&b gear aswell…

about markovian, for 1.08 imo maces > axes… ofc thats an assumption we dont know jackshit about 1.08 ‘slight’ buffs tho, assuming…
markovian main jam is, blitz to me… not perma overguard or someshit blastshield etc. i still think they have %15-25 dps difference and gonna remain same in 1.08… tho not sure, not a markovian fan here. are they strong ? hell yeah sure…not a s&b fan either but w/e nerfs always tempts me lol

conculusion, imo its better to concentrate on aspeed, life leech and some pdps lose side of s&b guys not perma overguard tactics… if you want a bit more tankiness the setup i posted is there with nothing lost. and performing like god mode open with warborn… just imagine with markovian lol…

Yeah this is true for most situations in campaign. The intent of the post was “in case you wanted to, here’s how to do it.” Especially if the OG uptime aspect of MK 5pc were important to the reader.

I also think this technique is helpful for undergeared players. It only requires one shield affix and additionally whatever source of 5%-7% CDR they can find.

yep awesome and creative solution mate…

i also just wanted to point out 1 more solution aswell to help to topic which is tested around 2 hours by me, shield wall proc + shield maiden also : perma overguard already…

lets see real numbers of changes on 1.08 patch… i am hyped already

One thing I also forgot about is Fevered Rage. You can use FR to convert near-perma tankiness into offence, even against bosses. There is particular synergy with Clean Sweep.

FR is extremely unstable on some enemies. Anasteria, Rashalga and Shar’Zul come to mind atm.

Looks solid devo route if you lack tankiness.

idk what you are talking about, rhowan scepter is already mandatory for mace setup.

FR’s OA bonus will be cut in half in 1.0.0.8, which should help take the edge off.

I dont think anyone was concerned of the OVerguard nerf impacting regular Campaign - 85%+ of the builds can complete Ultimate as-is anyway - OG is not needed at all.

The concern is about Markovian/WB/Commando being still viable Gladiator Crucible farmers and nothing more nothing less.

Unless some of the play-testers gave a spin of few Gladiator runs, we have to wait and see once patch is live.