So here are the graphs and figures:
They do sell it though. Massuke the Silvertongue just rolled into town with 293 pieces of furniture.
Yea, next map I played I could see those bloody furnitures coming almost every year. Say “no” to RNG!
Sounds like it’s working for you! Since my people consume the beer I create, the bread I create, and the cows eat the wheat, it might be a difficult steady producer for me. But I sell it when I have it available, just like cheese.
Yeah, my intention is to find the best way to maximize the size of my standing army. I forgot to include it but half of my food is rotting, so I think I could almost double the population without the need to increase any production to support it. That would give me about 60% of the town population as soldiers. I’m waiting for some performance improvements so I don’t have to endure the slideshow to test the limits and find out for sure.
The economics of furniture making has been greatly affected by the 8.0 upgrade. It appears Crate has chosen to lower the amount of money made from selling planks/boards with the traders. What was a range of 7-15 to sell is now a range of 4-8… or about 50% drop. I do feel but don’t have numbers to back it up, that the saw mill is performing better… meaning the same 2 workers are now producing more planks than they use to, and this may be the reason for the drop in price expected?
Lowering the cash value of planks does not address the difficulty of acquiring them.
Wood production requirements escalate exponentially as Tier levels increase.
This is like adding the butcher’s thumb to the scale, isn’t it?
Did I miss them adding a new forest management mechanic?
Thank you. I stopped the analysis because I injured my thumb.
There also seem to be changes in productivity in V 0.8.0. so I’ll need to redo all the analyses anyways.
Anything, that can be harvested indefinitely and are not linked to depleetable resources (unless you use the resource spawn mod); so clothes, cheese, any crops if you can sell them, honey, beer, wood, planks, whatever you put enough workforce into to produce a significant extra production over your consumption.
Otherwise, if you do, or just have craploads of iron around, then I’d argue about a heavy armor trade, since they sell for insane amounts of gold, haven’t done the math, but 15 iron and a few coal (if I recall, it’s 8) and some pelts, even with all the work and workforce needed for the whole production chain, would still worth it for that ~600-1000 gold a piece, probably the highest return of investment on an item; heavy weapons and tools have similar material cost, but only worth roughly 1/3rd of the heavy armors price.
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