[b]
The Time Lord - Aether Spellbreaker
(formerly “The Invincible Spellbreaker”)
Grimtools/calc[/b] (updated 12/13/2017)
Introduction
I’ve updated the build heavily and the defensive and offensive stats are both greatly improved without losing any CDR. The build is much stronger now and is considerably easier to play. I just successfully face-tanked and killed Grava’Thul, Gladiator Crucible is next. The character I’m currently using to test this build was created with GD Stash (I will be creating the character legitimately once I’ve farmed the majority of the items for the build).
Offense
- Primary damage is Aether damage.
- Secondary damage is Fire damage.
- +2500% aether damage without procs, +3100% with moment of clarity which will be up ~100% of the time thanks to our CDR
- Primary damage skills are 26/16 Devastation and 26/16 Callidor’s Tempest (buffed by mark of anathema)
- Debuffs are Eternal Haunt (-15% Aether Resistance), Annihilation, Veil of Shadow, Olexra’s Flash Freeze (-68% Fire Resistance), and Arcane Bomb (-35% Aether Resistance)
- ~3K OA
- +46% crit damage without procs, +71% with moment of clarity
- 170+% cast speed
- 50+% CDR
- can keep devastation going constantly
- 180% energy absorption
- Krieg’s Fury will trigger once per second thanks to our CDR
- Spear of the Heavens can trigger twice a second thanks to our CDR
- Aldanar’s Vanity, Time Dilation, Albrecht’s, Eternity, and Clairvoyance all provide extra conditional CDR reduction
- Clairvoyance allows us to regenerate our energy when we start to run out.
Defense
- Over 9000 Health
- All primary resistances maxed. Some resists overmaxed/overcapped.
- ~10% physical resist without procs, ~30% with Ghoulish Hunger which can be up ~100% of the time thanks to our CDR (have to be at 45% health to trigger it though)
- 7% ADCtH without procs, 92% with Ghoulish Hunger
- ~3K DA
- 39% dodge chance and 30% deflect chance
- 22% constant damage absorption from Maiven’s
- Resistant to all major forms of crowd control (80% disruption, freeze, and stun resist, 95% slow resist)
- Nullification to remove evil debuffs.
- ~2200 armor rating when Golemborn is up, which should be ~100% of the time thanks to our CDR
- Our amulet can trigger a 7% + 469 health heal every 2.5 seconds
- Thanks to our CDR Giant’s Blood will be triggering almost constantly, so we’ll almost always have 500+ health regeneration while fighting things.
- Olexra’s Flash Freeze can be used to keep trash mobs frozen almost 100% of the time thanks to our CDR
- Mirror of Ereoctes and Blade Barrier are almost always up. When fighting strong bosses you can alternate between them to have 100% damage absorption almost constantly.
Overview
pros:
- invulnerability via 100% damage absorption ~90% of the time in practice
- the playstyle is actually pretty fun
- crit all the things
- very good aoe damage (all our primary damage sources are aoe)
- fast movement from Shadow Strike
- not too hard to play once you get the hang of it
- reasonably tanky even without using MoE/BB constantly due to 3K DA, high chance to dodge, maxed resists, and high % damage absorption
cons:
- only 9K health - play carefully
- probably not hardcore viable
Testing
(all testing done on Ultimate difficulty at level 100)
- Warden Krieg
- Cronley
- Acts 1-4 hero packs
- Swarm Queen Ravana
- Karroz, Sigil of Ch’thon
- Undergrowth
- Galakros, the Mountain
- Kubacabra, The Endless Menace
- Benn’Jahr, the Colossal
- Loghorrean
- Valdaran, the Storm Scourge
- Fabius “the Unseen” Gonzar
- Moosilauke, the Chillwind
- Zantarin, the Immortal
- Grava’Thul, the Voiddrinker
- Archmage Aleksander
- Lokarr
(video)
- Avatar of Mogrodgen
- Fevered Ravager of Minds
- Gladiator Crucible