The loudness of the game sound will be superimposed with the duration of the switch to the background

你好开发者,我非常喜欢你们的游戏,并且在游戏中度过了14个小时的快乐时光
Hello devs, I really like your games and had a good 14 hours in the game

但是刚才我发现了一个非阻断性、中优先级但是非常影响部分玩家游戏体验的Bug
But just now I found a non-blocking, medium-priority bug that greatly affects the game experience of some players

我因为某些原因将游戏切到系统后台了两个小时,在切回来的时候游戏内音量的响度爆了
For some reason, I switched the game to the background of the system for two hours, and when I switched back, the loudness of the in-game volume exploded

对于带着耳机的我而言这个响度让我的耳朵非常难受
For me with headphones, the loudness makes my ears very hurt

经过我休息了一会儿,调低系统音量后QA,我发现这个Bug是可以稳定复现的
After I rested for a while, turned down the system volume and Test, I found that this bug can be reproduced stably

响度爆炸的程度和时长与切到后台的时长成正比,也就是说切出去的时间越久,切回来后的这个问题越严重
The volume and duration of the loudness explosion are proportional to the time of the switch to the background, that is to say, the longer the switch out, the more serious the problem will be after the switch back.

并且这个问题不仅仅出现在背景音乐的轨道上,场景音效也会出现这个问题,所以我初步断定这个问题与音乐循环逻辑没有关系
And this problem not only occurs on the BGM track, but also the scene sound effect, so I preliminarily guess that this problem has nothing to do with the music looping logic

我猜测是与切到后台后游戏冻结的逻辑有关系,希望这个猜测能对你们问题定位有帮助
I guess it has something to do with the logic of the game freezing after switching to the background. I hope this guess can help you locate your problem

Best wishes from Chinese player

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.