So, this topic is related to Masteries and skills in general, but I’m leaving it in the General area since it’s about the immersion of them and their place in the setting rather than the mechanical aspects of how they work in gameplay.
But, yeah. This is something I’ve wanted to discuss/say for a while now, but I really appreciate how every Mastery and skill/ability/spell feels like it has a place in Cairn. Maybe it sounds silly to say on the surface, but I like it. It adds a sense of place for the characters you play as and adds to the immersion. When you run around the world fighting enemies and look at the locales you can see where the abilities that you learn have come from. Quick example of this being Ugdenbog and the Shaman bleed / vitality leech abilities. You can see that everything you use belongs to the world; comes from the world(s). I’ve been playing ARPGs since D1 first came out and I don’t think a single ARPG that I’ve played does what GD does in this regard. The characters you play as tend to feel “independent” of the setting, if that makes sense. Which is fine, but as a person who values immersion and a strong setting with nice world building I think this really nails it.
I’m not sure what discussion there can around this topic, but I did want the devs to see that this is one aspect of the game that is appreciated.