The State of Early Access - Update #08

Very exciting to see progress on this and it all looks amazing.

I’m guessing that bridges will need to be unlocked via the tech tree? Will they be limited to stone, or will wooden bridges be possible too?

Zantai’s reply in the Steam forum thread.

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before releasing the game plz add ROADS UPGRADING tool , similar like walls tool (X button) because upgrading/destroying roads 1 by 1 section is a pain and “mission impossible”!
pls hear us ! it is very important thing (ofc if upgrading roads REALY gives any benefits)

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Bridges! At long last. Its a feature ive wanted more than almost anything else!

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Grazie per aver esaudito la mia richiesta per i ponti sull’acqua!!! Ora posso chiedere la possibiltà di poter costruire canali per irrigare i campi e quindi migliorare la fertilità? grazie ancora!

I dont think I have been more excited for this game than I do now. The Policies and Tech Tree are going to fundamentally change the game! I have needed so many policies to get my village in order in tough times, I didnt even know that was in the works but I am so excited to play it! And the tech tree is going to help so much to get to the priorities I have when I play! Great ideas, great work! I know you have been working hard on this for a while, and there have been a lot of delays, but through it all you have kept us informed and given us more content to play with. I am excited for the full-release but also think you have done a fine job at keeping us entertained on the journey. There have been quite a few competitor games come out since you started development, but these major new features you are implementing will blow this out of the water. The tech tree and policies will give a frostpunk/age of empires vibe. I love it! Congrats on the great work! You have proven to me that I can look forward to post-release content and DLC’s.

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What are the chances for procedural rivers in map generation in the future? both wide and narrow rivers/creeks should be great

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Bridges are going to need their own gatehouses and towers.

The elves of Doriath learned that the hard way.

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Covered bridges would be a nice upgrade from the basic stone. Also curious, and not in direct reply to you, but does anyone know if there’s any word of older maps from around 0.7.5 being compatible with the v1.0?

Please note that it’s “take the reins”, not “take the reigns”…
Reigns=He reigns=He rules (as in a reigning monarch).
Reins are horse harnesses, hence “take the reins”=“take control”

Please fix. Thank you.

Depends on what you mean by compatible. Usually unless Zantai says something isn’t retroactive then older maps can continue to be played.

Or you can make a note of the map details - seed, map size, type, difficulty - and start a new town.

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I used the seed from an older map and it did not make the same map it did in previous versions.

The old one was a peninsula, the new one is an isthmus.

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Yeah, i need some way will help us to restart with current map

Can already do that. Just decide to restart the map.

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Press Escape, and the restart option is there.

You shouldn’t be building roads 1 square at a time. You can stretch them out for a longer length. The entire segment would then count as a single road entity for selection and upgrading. This allows you to gradually upgrade roads without taxing all your stone and builders when you have other projects for them to complete as well.

I do see one merit to your request though. The Clear menu allows you to select roads to clear in a drag select fashion, so maybe the walls tool can simply be upgraded to roads and walls (and fencing would be included in that still). Since roads only have one level to upgrade to, this should not be an issue, unlike fences.

But let us not overlook the fact that the game is now feature locked going into 1.0 so no such new features would be likely.

i dont think he is actually building a road square by square… i know what he means… there is only so far you can stretch the road across certain terrain. befor it goes red. so you have to keep jioning it together. or were a road meets a road these are separate sections of road and need to be upgraded seperately

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ofc i do not build roads 1by1 SQUARE… dude, cmon , just reach 1k population and you will understand what i mean… it’s very annoying and takes A LOT OF TIME to upgrade every single road/section/segment (as you wish to call that LONG ROAD) , but there are lots of SHORT ROADS between houses, other buildings etc INSIDE your town , long roads could be built only for far distances , for example to camps and mines , but your town will contain MANY MANY short roads for sure. so i’m speaking about upgrading/destroying those short roads. and to be honest long roads upgrade will be much easier with road tool.
dont you think so ?
i’m pretty sure it is not a big problem to copy such tool from walls and place there roads , not sure why devs still didnt implement it … maybe they like to get some pain with hundreds of short roads upgrading? (most of players - dont)

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Since we are getting bridges with the v1 update, I’m really looking forward to the possibility of building a moat for my city’s defense using a flattening tool or something similar. I also hope that with the new update, wounded villagers will become a higher priority for passersby. Good luck, and we’re looking forward to the new update!

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To my understanding, water won’t flow into Terrain Tool-made depressions, even below the water table.

I look for isthmus or peninsula maps where water forms a natural moat.

Working up a pretty good size one now.