The true power of DW guns...

,do not exist??

I’ve had two attempts (both failed) at making such char (one warlock and one sorceress), but what’s the point? I mean, with nightblade you can easily reach 80% chance to use both weapons, and those skills can be amazing (like execution), but with pistols you cannot do this (19% chance to use both guns is the max with the items i have found, ie marauder talisman and belt).

I mean, is the second weapon equipped just for the stats?? Also this way you lose kraken(for 2h) or the capability to use a shield (more defense) or focus (more casting power), and also have 2 equipment slots already locked by two not so great items (without taking into account the gunslinger jacket).

So why use two pistols???

I’m confused by your “chance to use both weapons”… Having the second pistol increases your rate of fire, and thus your DPS, very substantially. You should see massive DPS change when equipping the second pistol.

The second pistol is not for stats. It’s not an off-hand. It fires.

Surprised you wanted to DW pistols and didn’t try a pyromancer. My older SC character is a pyromancer DW pistols. Hit like 33K DPS at lvl 70 without any particularly good gear (and being one of my first characters, he was not optimized very well). I don’t recall the DPS decrease when i un-equipped one pistol. It wasn’t a 50% DPS loss, but it was a big loss nonetheless.

Because of the accumulation of the bonuses and eventually AS, and the most important - the procs. The benefit of fighting safe from distance with great damage, but also with sufficient survivability.

Well built DW pistols provide the fastest clear speed of all existing builds.

if you’re talking about DPS, of all mine char, DW pistol is the highest DPS but quite fragile. don’t have time to twink her yet.

  1. Being ranged is always better than being melee. You dont have to chase each mob, you can kite whenever you want, you can kill enemies before they reach you, you dont have to stand in glowing green ground, etc.
  2. Using 2 weapons grants a 33% chance to attack with both. Pistols can also use WPS procs, granted by some items. Those can be quite potent.
  3. Ranged weapons use Fire Strike (andds tons of flat damage), so pistol’s low damage is irrelevant. But fmuhc higher APS matters a lot. 2 pistols have better stats that 2-handed gun, can use 2 echants/auments and use unique with Plaguebearer’s rare combined.
  4. Although Nightblade has amazing WPS skills, but he has very poor flat damage to supplement them and no good default attack skill. Ranged Demolsher, on other hand, has very strong default attack skill for base damage (dedicated mostly for ranged), which somewhat makes it for lack of WPS. You usually combine Nightblade with some class, that grants good base damage for your WPS skills. In case of ranged Demo, you combine it with class, that offers resistance reduction & boosts your damage (Occultist).

P.S. Pyromancer (Occultist+Demolisher) makes the best dual-pistol gunslinger. I can share my build if you’re interested. I have around 50k DPS in ultimate now (with plenty resist reduction), capped resists, 10k HP, etc. It’s still kinda squishy build, as it should - you’re ranged, after all. But it’s far, far from weak. You can use Pyromancer for 2-h too, if you have proper gear (Harbinger set).

  1. Using 2 weapons grants a 33% chance to attack with both. Pistols can also use WPS procs, granted by some items. Those can be quite potent.

This is what I were missing…

P.S. Pyromancer (Occultist+Demolisher) makes the best dual-pistol gunslinger. I can share my build if you’re interested. I have around 50k DPS in ultimate now (with plenty resist reduction), capped resists, 10k HP, etc. It’s still kinda squishy build, as it should - you’re ranged, after all. But it’s far, far from weak. You can use Pyromancer for 2-h too, if you have proper gear (Harbinger set).

Pretty much interested.
Also I think I should have that Harbinger set stashed, but I do not seems to like the slow atkspd that you could reasonably reach with that weapon (and the sound it makes:o). Also, if i remember correctly, it should be chaos/trauma based, an odd combination (maybe intended for a witchblade?), and also chaos is not good endgame-wise, unless you have some debuff wich is harder to get than others.

Dual Pistols actually does seem weaker than many builds… But… it’s still very strong, and I’m having no problem clearing content and feeling powerful doing it. --> Act 4 elite sorc, 0 deaths.

My build utilizes Fire+Chaos damage:
http://grimcalc.com/build/LYzlB7

The core of constellation build is Abominable Might proc. It adds tons of chaos damage, and converts physical into chaos (not to mention HP boost). That’s why you shouldnt care about physical damage - it will be converted into chaos anyway. Eldrich Fire proc is there to reduce enemy resists.

For 2-hander, it will be a bit different, because Kraken is mandatory.

The core of skill build is Fire Strike line, it adds lots of fire and chaos damage too. Occultist offers reducing fire resistance, tons of boosts for chaos damage, resistances and damage absorb.

You can never say damage is not there :slight_smile:

Also, Shadowflame Mantle is BiS shoulder for the build. Especially for 2-hander, because it provides GODLY WPS proc.

TO MORTAL KOMBAT: Your idea is truly awesome. I’m only a bit worried that I have to skip almost all defensive devotions to get abomination (expecially ToL). Also Fiend + Solael’s witchblade are along the way.

Thermite Mines can debuff chaos res?? YES!!! Although it is strange i don’t have notice this before…

I’ve also got some cool pistols that can go well for this char in my stash, but only one of each: Exterminus, Deviltongue and (maybe not ideal) Deathdealer’s. I have only keep those items because i like their names, so it is good to finally find an use for them: what setup you suggest??

I have also a -of the Abyss gun, too bad the base weapon is a crappy one. Should try to shop-farm a Plaguebearer -of the Abyss?

Also i lack those shoulders. You think a 4/5 Ulzuin set to be just as viable?
EDIT: Just re-checked, I have them, but the skill description is strange: it say it require a 2handed weap, but then mention “100% main hand dmg” and “100% off-hand dmg”. So dwielder proc it or not???

I have already a 40/50 occultisy - 40/50 demo. Better take Possession, or brimstone, or take both and lower other skills?

It isnt just an idea, i made a character with that build, level it to 85 and equipped properly. It works well.
Yep, it somewhat lacks defensive devotions, but to be honest, those doesnt matter much, you will still be kinda unable to regenerate so well to facetank bosses with Demo+Occultist, cause you dont have any skills for good life regen (Blood of Dreg doesnt count - 15 sec cd is too long for what it does). If you want to regenerate like a troll, you should get Shaman or Nightblade classes (and Soldier, to lesser extent). Shaman can use 2-h rifle too, but that’s completely another build.

I dont take Fiend constellation, actually. There are better options.

Yes, Thermite Mines can debuff chaos res too, but i dont like them because they’re very clunky and unreliable, especially for ranged char. So, i dont use it.

Exterminus is BiS pistol, obviously. For another, i use “Plaguebearer’s Imperial Derringer of Alacrity” (with great roll - 28 reduced res). Spend a lot of time checking vendors to find that one :). Deviltongue offers better “paper” DPS, obviously, but it doesnt offer resistance reduction, which is critical for real DPS. I dont have points for Manticore, nor i want to spend them for useless poison/acid bonuses. And it’s kinda unreliable due to low proc chance.

“of the abyss” gun is nice, for it reduces resists and enemy damage. BUT! You can actually get Essense of Chton enchant (which boosts chaos&vitality damage too), and it offers almost same resist reduction. And “of Abyss suffix is VERY rare”, and very common “of Alacrity” suffix also offers great DPS boost. I this it’s almost impossible to get “of Abyss” paired with great DPS prefix (cause they all are “green” = rare). There is another good suffix - “of Wastes”, which gives 8% chance for 55 reduced resistances. Although chance is kinda low, it’s strong against bosses. But, same to “of Abyss”, it’s very rare, and you probably never find it paired with good prefix.

I dont have Ulzuin set, not a piece. But ShadowFlame Mantle is BiS for fire/chaos. If you go for another, fire/lightning build, then Ulzuin set will shine.
Do note, though, Ulzuin set offers no mana regen, and with dual pistols, Fire Strike drains decent amounts of energy.

You want both Brimstone and Possesion for fire/chaos build. Possession is insanely strong buff, both offensively (huge chaos damage boost) and defensively (damage absorb, resist boost). Brimstone is a must-have, it provides insanely high damage and AoE. Also, any item with bonuses to Brimstone will be insanely strong. It’s the reason why Shadowflame Mantle is BiS, that’s why Extreminus is BiS, and that’s why Blood Sigil of Chton (which i dont have yet) is so strong too.
With some bonuses to skill, you can release some points from CoF and other skills with poor scaling. Amulet with +1 to all skills is highly recommended, Empowered Essense of Beronath is BiS (it’s epic, not legendary).

Many thanks to you, kind sir.

For some reason the link to your build was not showing… Now I can see it??

I think that’s all for now, as I should have all the info needed.

I tried to fix it

http://grimcalc.com/build/LYzlB7

Haha… This dropped just outside DC from trash mob while I was testing your build. Totally useless as i want to dw, but I have to post it anyway.

](http://postimg.org/image/hpx77g5fl/)[/IMG]

Even as two-hander, it’s not so good, compared to Harbinger of ETernal Suffering. And odds to get latter are higher, actually.

Hi MortalKombat,

The core of constellation build is Abominable Might proc. It adds tons of chaos damage, and converts physical into chaos (not to mention HP boost). That’s why you shouldnt care about physical damage - it will be converted into chaos anyway. Eldrich Fire proc is there to reduce enemy resists.

How do you use both eldritch fire and abominable might ?
Which one do you linked to fire strike ? and what do you do with the second one ?

Thanks

I linked Abominable Might to Fire Strike, Eldrich Fire to WPS proc from Pyroclasm Mark and Raise Dead - to WPS proc from Plunderer’s Talisman (extra cannon fodder).
I tried linking Abominable Might to WPS, but it procs too infrequently. With mediocre gear, Abominable Might proc adds a huge chunk of damage. Even now, it boosts my DPS from 49k to 64k (30% more!). And linked to Fire Strike, at has almost 2/3 uptime.
If you decide to use Thermite Mines or Flashbang, you can link Eldrich Fire to them. May be good against bosses, which you focus on in endgame (sadly, killing trash isnt worth it when you reach maximum 85 level).

My biggest issue with DW so far is that I can never find a 2nd good gun fast enough without there being absolutely gigantic disparity. So I’ve stuck with a shield so far…

Sorry i don’t get it. What’s “WPS” ?

It’s related to procs. Relevant discussion: http://www.grimdawn.com/forums/showthread.php?t=10448&highlight=medierra+weights

Early on - yes, it’s a problem, you may even want to use a 2-handed rifle for a while. For 1-st gun, you want “plaguebearer’s … of alacrity”, and for second, rare isnt so good because there is just no good prefix in mod pool (besides Plaguebearer’s). Many legendaries will be better. Before Exterminus, i used Havoc, which Loghorean droped for me in Veteran :).

Weapon Pool System.
I was relating to “procs”, that “augment” default attack skills when triggered (like i mentioned, proc from Pyroclasm Mark, Plunderer’s Talisman, etc). Those can have celestial powers linked to them.