The WASD Elephant in the Room

Can’t you just make a bunch of new toons if you want more storage without mods?

1- it’s very unhandy to manage;
2- no need of moar space, we need MOAR shared tabs.

Well, people already come and complain about lack of any WASD at all. It’s not like there’s some new source of complaints being opened here.

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They’re coming to request that feature, not to complain. It would be foolish to do so when GD doesn’t offer it anywhere. But developing WASD and not having it turn out the way people expect will definitely bring tears to the forums. At this point, it’s better to ignore it and perhaps bring it back for a future release.

i think you’re misunderstanding too, or atleast ignoring (several) posts directly explaining it

Some people that want wasd will definitely conflate it with “true” WASD, “ez” solution; just dont’ call it WASD

Others are totally fine with the wasd on offer and understand the explicit type Zantai mentions, and they still want it.
Likewise on the dev time and player tears part, and it falls into part of the argument/their rationale for having requested the non-true wasd for ages is; it already exists in the game, for controller steering, and that’s all it has to be for them.
No it wont be perfect for all players, but that doesnt’ mean it can’t or shouldn’t be, but whether or not there is enough that want it/is fine with the pseudo wasd they will get.

And since it’s the devs themselves that offers it, dev time should not remotely be a concern to “us”/people that wont use it, because it means devs have already factored that resource/time consideration in, otherwise they wouldnt’ offer it in the first place.
The concern should be if not getting “true” WASD is ok enough to the wasd seeking players, or if it’s “pointless” if/when not getting full WASD, because Crate wont do that type

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This. Upon reading the OP, I immediately thought Sacred 2. It should be noted though, that it’s only really a WS there, not WASD. And Sacred 2 plays really comfortably that way as you can utilize the mouse fully for just targeting and casting instead of incessantly clicking for movement. But mouse clicks are still useful, in case you need to make sharp 180 turns or click somewhere in the distance and let the character walk there without input.

Combination of both might be the best, Sacred 2 demonstrated that perfectly.

Honestly, i’d argue there is a certain Irony behind throwing this which kinda proves the point of peoples concern here and why devs asked in the first place.
Dismissing the Controls as just WS (not WASD) just because AD is tied to the camera-controls (Left & Right) is part of the concerns people have (and why Devs might asked in the first place) that there will also be quite some WASD folks who dismiss the WASD controls, just because it’s not made and not fully utlizied as they want WASD controls to be. Which makes it pretty much to a slippery slope where you give people an inch and they want the whole mile. While IMO WASD should be WASD… no matter how it is implemented: → if via AD Camera-Controls, Full-Direction-Movement or utlized with Mouse-Controls like Hades and such… → we instead debate here about true or non-true WASD and yada yada. But well…

/Edit: Plus let the whole is it technicaly WASD or just WS argument aside, the point i was trying to make was, that someone listed three games which they liked for their Point & Click playstyle/focus, and i was just trying to say that it kinda shows, due one of them having an optional ‘form of wasd-controls’-implementation (if that phrasing works better for you), that it pretty much shows that optional WASD Implementation doesn’t neccessary mean it impacts non-wasd player negatively.

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My wife dislikes mouse-controlled movement, so for her WASD movement (be it isometric or third person camera) would be a reason to resume playing the game :slight_smile:

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I need my WASD keys to activate my skills, I have right click, 1234, WASD, and sometimes change toolbars for a few other skills. Taking away 4 accessible buttons to use spells/skills would take away almost half of my fun.

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I would love this as an option. Having WASD act just like the joystick on a controller currently does, is all that I would ask for it.

The fear of backlash/“skewered” for providing additional accessibility options is a bit weird to me. I don’t read these forums often enough to know your player base, and I’ve just signed up an account here because of the off chance of me looking for more news updates for the upcoming DLC. So you will know better than I on how your community would react. But there may very well be more people like me who doesn’t feel the need to sign up and post their feedback here when things are working as they are currently. I know you won’t please the crowd who wants full twin stick motion controls, but you can please those who find the current controller movement to be good who would like to use it on the keyboard.

If it helps: For reference I do have force move bound to a key that my thumb presses, and I use that when my index finger gets fatigued from clicking. Having WASD as another alternative would allow my keyboard hand to take some of the burden when the mouse hand is getting worn from a game session.

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WASD isnt necesary im not talking for everyone here but i think for a game of 9 YEARS change something like the movement in this part that can be the end of the GD1 is a waste of time , better take that time to work in another game o gd2 We will love it

P.D: really ty for all you hard work crate GD is a master piece for me the absolutly best ARPG.
P.D2:Sorry if my english isnt the best is not my native lenguage.

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My honest thoughts are: it’s a great idea, consider it for the updated engine/sequel. If people want to use the mod they can do so already; if we were to add a “mod” to the game I would say both Rainbow Filter and Item Assistant are better contenders, but they haven’t been implemented into the game, so besides the technical part, why would this one do?

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I only really play ARPGs like this on controller myself as I just… really dislike click based movement, to the point where I hadn’t even considered a lot of games until they got console ports (like Diablo 3).

The simple implementation of this where it functions identically to the current controller implementation would be 100% cool with me personally, and is honestly what I had in mind when most games mention WASD movement.

As I already play on controller, I don’t really have much to gain personally, but if this doesn’t take a ton of extra work and cause a bunch of extra load on the team, I think implementing that same style of control would be neat for keyboard players as well.

Yeah. You do not need to change anything about anims/balance/etc.
Just allowing people to move with WASD instead of clicking would be great for noobs and intermediate players (without changing anything endgame, because there you need lots of fingers on the keyboard to roll).

I completed main quests for the game and the DLCs (really don’t care about endgame/random/infinite dungeons) and I don’t think I would bother to reroll for the next DLC without slackier controls.

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I’m late to the party but wanted to weigh in on this. I’m not sure about the WASD component but wanted to add to some of the other replies that ARPGs as a whole (and especially GD) work best for me on a controller. I’ve always played GD with a controller and IMHO it’s the best way to play it. I’ve also been turned off of games like League of Legends because of the awkward, overly-complicated mouse and keyboard fumbling that it requires. GD has always been more fun and more comfortable with a controller and I just wanted to voice my support for anything that makes the GD controller experience better :slightly_smiling_face: #LetsGoFangsOfAsterkarn!!

Edit: But on 2nd thought, if I were forced to use a keyboard to play, WASD movement instead of click-to-move would definitely be 10x better and feel easier / more natural.

Last Epoch recently added WASD, and after trying I really liked how it turned out. I was skeptical it would work with abilities that also move you (like Warpath, the Warrior Spin2Win) but it actually feels amazing.

And those who prefers mouse movement continued to do so and nothing was lost for them.

I personally would enjoy playing Grim Dawn more if I could use WASD with no expectation that you could run and gun. I’ve played a run with an arcade stick that is locked to 8 way digital inputs and it was a blast.

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I don’t necessarily care about getting WASD, but I am really hoping to see some engine and fidelity improvements; I’m not sure if it has been talked about in one of the dev logs, but this is the best ARPG on the market that unfortunately suffers from showing its age a bit IMO.

I’m firmly in the “Nope” camp, simply because my right hand is there to trigger skills and chug potions, not move my builds around, especially builds with a near full skill bar. Because I am a gumby and will absolutely press the wrong bloody key from time to time. Less of an issue with skills due to how I have those laid out, but add WASD and it’s “walk right into my doom” time.

This only works in LE and PoE2 simply because they have far more limited skill slots too. Besides, being an ancient bastard I’ve been using mouse move for every ARPG I’ve ever played. Where as WASD is for FPS and similar games with 1st/3rd person control and the odd twin stick shooter configured for it primarily.

I also don’t see the point really in investing time and money on something that’s not going to really add to gameplay. Especially when it’s very easy to just use a controller instead. Which is usually better from an accessibility stand point anyhow, since keyboard’s aren’t really ergonomic unless you get a specific one/can afford the oft obscene prices for one.

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WASD would be optional and you don’t have to use it. So it wouldn’t impact your play.

So be a grumbly.

As for resources used, Zantai wouldn’t have brought this up if they didn’t think it would be a good use of those resources.

People really should re-read the OP and reflect on what’s being offered.

I wouldn’t use WASD either, but if it can be done without impacting my play, then I say go for it.

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