The WASD Elephant in the Room

Nope. That was not your point. You said it would be the same as playing with controller if it’s not “run and gun” which I questioned. Nothing about not changing your gameplay if you keep playing the same way:

To me it’s kinda whatever atm if they implement it or not. In general you’ll (almost?) never see me complaining on what :crate: is doing. Just disagreeing with some arguments that it won’t impact anything / change the game. I’ll personally play in the most efficient way.

Playing with :video_game: gives me the most pleasure / it’s the most relaxing for me but I play with Mouse and Keyboard because it provides better results. When I fight :crate: or sth like that, I’d like to give myself the best chance to succeed.

:zantai: missed the chance to use cute :elephant: icon in the title :frowning:

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and why is that? I’m playing wasd through DPYes right now just by ticking a box. dont look fundamentally different to me

“If you have 2 separate things for moving and aiming (not the case with with controller or m&k currently) then you have an advantage regardless of whether you have to stop to cast or not I think. For some builds at least.”

yeah, and thats kind of the point. why is the ARPG community so fixated with shitty controls? its not even a preference thing anymore, just ppl that are used to this control scheme being pissed because a clearly better option is being presented but they’re too used to the traditional way to even try it out

Because the game is balanced around the “shitty” controls. Changing that in a 9 year old game is… questionable imho.

the arpg community isn’t obsessed with this, you’ll probably find few that praise the d2 controls today
the point is how it affects an overall game, that might not be designed or balanced with it in mind, so something being “exploitative” isn’t necessarily automatically a positive…
in this case then less so if it confers an advantage forcing you into the superior controls to be able to handle stuff (not that i have any notion that GD would ever be redesigned like that)

and then it’s also just being looked at without broader aspect, the potential “annoyance” it might be to feel like you have to change control schemes depending on your build, because pseudo wasf is better as kiter/gunner, but worse as melee or chaneller/facetanker etc.
poor example can be loadouts, where it can seem neat that a game allows saved loadouts, but then becomes worse for it if it become mandatory to cycle through 15different specs because ABC bosses was designed for some certain in mind over others.
Players might want the option of controls, but they probably dont’ want want to feel like they “have” to switch depending on the build just to get the most of it or deal with balance updates in mind
*speculation/devil’s advocate yadayada, take your pick, point is there is probably less pearl clutching at play than assumed

**auto EoR got patched out because deemed an exploit, even tho it could have been thought of as a qol control or accessibility, small things “big” consequences

I think it might because they’re not “shitty” controls. They are different controls, and frankly how I personally like my ARPGs.

I’m one of those lunatics that will beat metroidvanias with a mouse and keyboard, so I’m not a WASD hater. But, to me, run and gun is a different game. It changes the feel of it. Call me old fashioned.

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WSAD is shitty in that you can only go in 8 directions :man_facepalming: it looks weird to me. Who knows, maybe this lack of freedom will cause you to get stuck more.

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just put a :joystick: in between your wasd keys (like laptop’s red knob) :scorv: , 360degrees at your wasd tips :brain:

Well I did amputate my PSVita stick at one point…
s

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nobody is talking about run and gun, having to stop to execute attacks and skills is completely fine and I prefer it that way too, makes the game a little more slow paced

it probably will, but that’s a more than fair trade for the better kiting and aiming in general

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Just implement the WASD option already so this thread can finally die.

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Nyet, there will be no true WASD for this game. Aiat!

And so this thread will go on until Zantai gets tired of people not reading and thinking lawl. Anyhow, you want to go play WASD there’s plenty of games using it, me I prefer piano builds and those need my right hand exclusively for triggering skills. All teh skills.

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In other news, Diablo 2 got WASD support. No, not the new Resurrected one. The old PD2 one. I don’t think it broke any balance… but better ask around in their community just to be sure, huh?

We’re talking about what this addition to Grim Dawn could bring, what does Diablo have to do with this?

It’s useful to consider other games that have implemented this feature and how it has affected (or not affected) their game balance, and what the community reception was, among other things. I think it’s very relevant to the discussion, because some people raised balance as a concern.

And it’s also pretty cool how a modding team that has no access to the game’s source code managed to add such a good and integrated WASD support to a 20+ year old game, while others highlight how hard it is to add such a feature post-launch. Just food for thought.

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I looked at their Reddit. This seems to be in line with what I said that it’s gonna be better for ranged. And Melee might be still better with current mouse scheme.

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Yeah, but does anyone say it’s imbalanced or that it made the game worse? Or is the general sentiment “it’s amazing” like in the comment you showed?
I’m sure there are people who are indifferent to it, or who prefer click to move for melee builds. But it’s nice to have the option, isn’t it?

I haven’t played PD2 so don’t know if it improves on the base D2 “balance”. I assume it does? If not, I would say that D2 is so wildly imbalanced to start with that one would hardly notice the difference. But I guess PD2 is better balanced?

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