Priorities being attack speed, internal trauma, and, some bleeding.
I’m thinking a shield and pistol, I was originally thinking a 2 handed rifle build but I think there’s some decent potential for a bit of retaliation as well. I’m just wondering if there any obvious deficits?
It’s been awhile since I played Grim Dawn so I was going to start from a template of simpler is better. I might as I regain a familiarity with the game diversify my skills a bit. Maybe pick up thermite mines and diversify to more fire damage. I haven’t decided on constellations. But a quick glance makes that seem like that’d be a better use of constellations as well. Fire skill mods from eldritch going onto the mines or maybe a mortar?
Only issues with trauma builds is you have very little increased duration for it. Only 1 item gives increased duration, and then you get 20% from Bull devotion. Also reflect can be brutal if you don’t stack physical resists.
I keep trying to figure a way to make ranged cadence work without relying on chaos… or elemental. I did a dual pistol build with arc-demo which worked too good for me to bother trying cadence with the arcanists passive. And chaos cadence doesn’t seem to synergize as well as Temper…
I don’t know maybe I’ll just make another melee guy
If you ask me, Temper seems like a waste, these points would better be spent on Break morale. 30 flat phys res reduction is a must-have for an IT build imho. I’m also not sure about counterstrike, since it doesn’t scale with % phys damage, but if you get some % retaliation dmg for free on your gear, it might be ok.
Edit says, i forgot about the flat dmg on Temper, that waters the equation a bit :D… my bad. Still i think you want Break Morale in any case. Prolly you need to cut counterstrike and some points in other skills for it.
took other abilities for one thing, I forget that not having abilities means you can’t put devotion skill-modifiers in. It already seems like a slightly more well rounded approach … and will probably change over time after I play with it.
I feel like it’s a theory worth trying. But for now I’m off to work. Thanks for the feedback.
I made a suggestion for the devotion setup. You get 15% reflect reduction from owl (grimcalc doesn’t show it) + 5 affinity points for Oleron. I’m not sure if blind fury is good enough for a ranged build, but the flat phys/IT nodes are supergood and the other points aren’t bad either.
For more reflect reduction you can use 2x kymon’s augment (forgot the name), wich also comes with % phys damage, so you can get over 50% reflect damage reduction. Then some nice gear with phys res and you should be out of danger to 1-shot yourself against reflect.
Olreon is nice, but IRC it dosent work with ranged weapon. BTW grenade is a mana-hungry beast, i wouldnt pick it whitout some energy management backup.
Indeed, Blind Fury has a melee weapon tag, oh grimcalc! :rolleyes:. I still like my setup though. Just take a 5% hp node instead of Blind Fury, the other Oleron nodes work (checked it ingame). The flat damage ones are worth the investment imo.
Phyzres from gear is almost useless against Trauma reflect, unless you menage to stack 50%+.
-%reflect reduction give increasing returns, so you want to stack all of it to notice the effect. As an alternative you can pick Ulo, or pick Ulo with reflect reduction to forget about it.
Yea. I noticed Oleron, Bull, and Dire Bear, are all melee skills.
If I wanted to emphasis reflect damage this seems barely acceptable. I won’t have a large mix of damage bonuses for a Living Shadow but it’ll help up my dps. http://grimcalc.com/build/1008-oYTLHl … I feel like it’s a cop out though.
There’s so much good tank in Order that this seems better, http://grimcalc.com/build/1008-rsUfcy … ugh, now I have too many options for a tier 3 constellation. I’m also completely locked into this build at this point. I’m still eyeballing Autumn Boar. But that might just be because I think it’s a sweet constellation and might be one of the few sources of I Trauma available.