Hail and well met.
This is my first active posting on the forum, I have been lurking around for some time though.
I come to you with a plea for assesment and help in theorycrafting my (upcoming) character.
Concept:
- Melee character with good mob clearing abilities and single powerful strike against bosses and whatnot.
- Not necessarily Gladiator 150-170 viable build, but needs to withstand the endgame content in campaign, including roguelike dungeons and bosses.
- Acid + poison damage based. Trio of Veil of Shadow and Rumor procing off Curse of Frailty should give a shred of 65 - 80% RR. Blood of Dreeg + Pneumatic Burst for healing and buffing. Manual circuit breaker (Blade Barrier) and automatic “oh-shit” healing powers from the belt.
- Witchhunter is my favourite class in Warhammer tabletop. I wanted to make one viable in GD…
Grimtools link:
calc/q2MJQGQV
Any ideas on how to better it? Skill allocation? Different items?
Insights most welcome.
The reason for this post is simple. I have very little time to play during the week (family & work take precedence) and I am unwilling to commit several weeks of playing to nurse a toon that will ultimately fail me in the endgame. For the same reason, I am not going to have xyz amount of hours to grind and re-roll MI’s until my eyes bleed ad will have to rely either on GD Stash or luck.
Many thanks in advance!
- Homiccus
