I usually never really give a feedback to buff / fix particular build because I would assume that I haven’t solved the puzzle yet. However, I think these cases need to be raised because I think I have done all I could and it’s frustrating that there’s still a dysfunctional old skill in this late of game development.
CADENCE
So I recently theorycrafted this particular pierce tactician with 2x oathbearer + 3pcvaldun:
https://www.grimtools.com/calc/0V0Ljq9V
I use 2x oathbearer because I see no hope in full valdun tactician as flat damage is even lower and the multi-projectiles WPS can’t even double charge cadence in 2H /1H case.
So, crazy flat damage number that is almost pure pierce and almost capped attack speed, 100% DW WPS to ensure cadence double charging, high OA and respectable crit damage. Here is what the cadence damage looks in game:
This build should wreck face in all environment with all these numbers, but no. Dummy kill is nothing special at 22sec, and can’t even complete cruci because it can’t kill fast enough.
I see some problem that the WPS is not consistently double charge the cadence, probably due to hidden internal cooldown of it, thus multi-projectiles bullet or double hit won’t always charge cadence. I don’t know how long the internal cooldown is, but it’s clear that it’s the major thing that hold this skill to fly.
That being said, I have some suggestion to improve ranged cadence in general:
- Whatever the internal cooldown is, it should be shortened. At least, make WPS, double hit, multiprojectiles, and penetration gun to always double charged cadence.
- Fighting form should give 100% penetration AND multiple blast like seal of void WPS effect. You can limit the blast to three max.
- Change discord transmuter and make it benefit range weapon exclusively. Move the 100%phys>elemental conversion to the relevant legendary weapon.
RANGED AUTO-ATTACK REPLACER EXCEPT FIRE STRIKE
Will always be inferior to melee. Flat damage is lower than melee and there is no WPS that gives high %WD like execution. Every hit from WPS even after supercharged by savagery/RF does not feel much improvement from regular attack. I have tested oathbearer RF and Evoker of Elgoloth Savagery a lot of times but never really got the results matching the number I have.
I think the solution is to double the %WD modifier of those two weapons and increase the %WD of all ranged WPS across the board. The WPS buff won’t really affect fire strike as it doesn’t rely on that, but will certainly help ranged RF and savagery in general
Thanks for the consideration…