Things in Grim Dawn you think are vastly overrated.

I have to agree with this, Turtle takes my vote as overrated as well.

For my 2H ranged pyro I’m still levelling I have -48% chaos resistance (-20% solaels witchfire, -10% Symbol of Solael skill, -18% Necrosis relic) and 30 reduced res from manticore. It’s kind of a pain though since I have witchfire bound to CoF which can mean upto 4 or 5 casts to get it to stick, and then I have to actively use the Symbol skill as well as Necrosis every time i run into mobs.

That’s my issue. I apparently forgot that viper does nothing for chaos much like cof which is why I don’t use cof.

Necrosis has good reduction but does little else for the build. That’s while requiring an active skill.

There are just so few options for chaos and late game it’s so heavily resisted. Probably the most resisted skill in the game.

I’m shocked that wasn’t addressed in this patch. Was cof the only thing that crate was referring to when mentioning tweaks to resist reduction. I honestly think that chaos is as under hard to reduce as physical was easy.

Why is Turtle constellation so overrated?

I’ve seen conflicting information on this, but my understanding is that the damage absorption is applied after other types of mitigation, correct? I know it’s a one-time pool rather than per-hit on Blast Shield, which by the way is utterly confusing to new players, but that still seems pretty good. 2700 absorption as an fail safe seems basically equivalent to something like a heal for 20-30% of total health at 40% health.

My reasoning for finding Turtle overrated:

2700 damage is literally nothing. Yes, it occurs as the final stage of damage absorption - after resists, etc. - and therefore reduces as much damage as possible…but that’s still basically one hit in Ultimate where you’ll probably be taking 2-3 hits a second. If you’re going to die, Turtle isn’t going to suddenly save your life. At best, it will give you a fraction of a second (and I mean that literally) to hit a different panic button like Mirror or a potion or something, which you should have already hit before dropping to the point that Turtle would proc. It will not, on its own, extend your life in any meaningful way.

Blast Shield may absorb a smaller portion of damage but it does so for each hit, turning those 2-3 hits a second that might kill you into 4-6 hits over two seconds that would kill you, buying you much more time than Turtle Shell does.

Granted, the two aren’t mutually exclusive and you can certainly have both, but Turtle Shell essentially just gives you one free hit every 30 seconds whereas Blast Shield gives you several less severe hits every 10 seconds. Turtle Shell is just so much worse that its bonus is arbitrary at best and your limited devotion points are really better spent elsewhere.

I certainly wouldn’t be against Turtle Shell behaving like Blast Shield. It would mean every mastery combo that is not pair with Demo would have a skill like this and Blast Shield would still be unique because of the resists, increased resist cap and chance to avoid projectiles.

Of course the stats of Turtle Shell would have to be toned down because it’s a T1 skill. Or keep them as it is, i don’t know. Anything to improve it would be the best.

Certainly Blast Shield is more effective than Turtle Shell, but it also costs about 10-12 skill points vs one devotion point (given that the rest of the constellation isn’t horrible, and comparing to something with similar affinity such as Panther).

I more or less agree with you though, in that I think Turtle Shell can be very misleading. It sometimes gets equated to 2700 more hit points, but it is definitely inferior to that. Besides the 30 second recharge, it also does not synergize with sustain the same way. More HP lets your heal and sustain skills do more work for you, charging up your health buffer when out of combat and basically letting your heal continue to work and store more buffer for later. Turtle Shell doesn’t let you “store” sustain in that same way.

Also, Turtle Shell is only good with other forms of mitigation. On a character with low DA, armor, avoid, absorption, or resistance, Turtle Shell is gone in the blink of an eye. I have certainly made the mistake before of building a character with poor mitigation, and taking Turtle Shell thinking it would greatly improve my survivability, and finding out that it’s not a good substitute for mitigation. With solid mitigation, Turtle Shell is far more effective. I think this is another trap for people in taking Turtle Shell. It has to be part of a more well-rounded character in terms of defense to be useful.

If everyone think Turtle is overrated, how is it overrated?

Ceno and others literally explained it already in the thread?

But If no one thinks Turtle is better than it actually is, how is it overrated, ie., something that people think its better than it actually is?

Actually a lot players (mostly HC) use Turtle. I have no idea why. But they use it. Sure not many might have come forward to defend it but there are plenty who use it. Hence why it’s overrated

EDIT:

I would like to add Amatok the Spirit of Winter’s Granted Skill- Blizzard to the list

People use Amatok?

i use blizzard with the recent patch it is pretty good imo

I still think it’s inferior to Fissure, its fire counterpart. Don’t need to even mention reckless tempest here

I actually like Tempest’s bonuses. The proc triggering only on crits is pants-on-head, though. Also, Fissure is honestly crap. Have tried Magi on multiple builds and Fissure disappoints me every time. That said, I haven’t seen any strong pro-Magi or pro-Tempest sentiment anywhere on the forums (unlike with Tortoise) so I don’t really think either are really overrated. I do wish Tempest’s affinity yield were better, though.